Disband lime.media, create lime.audio and lime.math
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26
project/include/graphics/format/JPEG.h
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26
project/include/graphics/format/JPEG.h
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#ifndef LIME_GRAPHICS_FORMAT_JPEG_H
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#define LIME_GRAPHICS_FORMAT_JPEG_H
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#include <graphics/ImageBuffer.h>
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#include <utils/Resource.h>
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namespace lime {
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class JPEG {
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public:
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static bool Decode (Resource *resource, ImageBuffer *imageBuffer);
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};
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}
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#endif
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