diff --git a/project/Build.xml b/project/Build.xml
index 846a2b0b3..5f7e9aae6 100644
--- a/project/Build.xml
+++ b/project/Build.xml
@@ -58,6 +58,8 @@
+
+
diff --git a/project/src/graphics/opengl/OpenGLBindings.cpp b/project/src/graphics/opengl/OpenGLBindings.cpp
index c9c45c2b1..d7d8f6785 100644
--- a/project/src/graphics/opengl/OpenGLBindings.cpp
+++ b/project/src/graphics/opengl/OpenGLBindings.cpp
@@ -1131,7 +1131,7 @@ namespace lime {
value lime_gl_get_shader_precision_format(value inShader,value inPrec) {
- #ifdef lime_GLES
+ #ifdef LIME_GLES
int range[2];
int precision;
@@ -1519,7 +1519,7 @@ namespace lime {
value lime_gl_clear_depth(value depth) {
- #ifdef lime_GLES
+ #ifdef LIME_GLES
glClearDepthf(val_number(depth));
#else
glClearDepth(val_number(depth));
@@ -1568,7 +1568,7 @@ namespace lime {
value lime_gl_depth_range(value inNear, value inFar) {
- #ifdef lime_GLES
+ #ifdef LIME_GLES
glDepthRangef(val_number(inNear), val_number(inFar));
#else
glDepthRange(val_number(inNear), val_number(inFar));
diff --git a/project/src/system/ios/System.mm b/project/src/system/ios/System.mm
new file mode 100644
index 000000000..8fa6a66c2
--- /dev/null
+++ b/project/src/system/ios/System.mm
@@ -0,0 +1,52 @@
+#import
+#import
+
+namespace lime
+{
+
+FILE *OpenRead(const char *inName)
+{
+ FILE *result = 0;
+
+ if (inName[0]=='/')
+ {
+ result = fopen(inName,"rb");
+ }
+ else
+ {
+ NSString *assetPath = [@"assets" stringByAppendingPathComponent:[NSString stringWithFormat:@"%s", inName]];
+
+ NSString *resourcePath = [[NSBundle mainBundle] resourcePath];
+ NSString *path = [resourcePath stringByAppendingPathComponent:assetPath];
+
+ // search in documents if not in the resource bundle
+ if ( ! [[NSFileManager defaultManager] fileExistsAtPath:path])
+ {
+ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
+ NSString *documentDir = [paths objectAtIndex:0];
+ path = [documentDir stringByAppendingPathComponent:assetPath];
+ }
+
+ result = fopen([path UTF8String],"rb");
+ }
+
+ return result;
+}
+
+
+FILE *OpenOverwrite(const char *inName)
+{
+ NSString *str = [@"assets" stringByAppendingPathComponent:[NSString stringWithFormat:@"%s", inName]];
+
+ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
+ NSString *documentDir = [paths objectAtIndex:0];
+ NSString *path = [documentDir stringByAppendingPathComponent:str];
+
+ // create any directories if they don't exist
+ [[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:NULL];
+
+ FILE * result = fopen([path UTF8String],"w");
+ return result;
+}
+
+}