Use bitsPerPixel
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@@ -219,7 +219,7 @@ namespace lime {
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void SDLWindow::SetIcon (ImageBuffer *imageBuffer) {
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SDL_Surface *surface = SDL_CreateRGBSurfaceFrom (imageBuffer->data->Data (), imageBuffer->width, imageBuffer->height, imageBuffer->bpp * 8, imageBuffer->width * imageBuffer->bpp, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
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SDL_Surface *surface = SDL_CreateRGBSurfaceFrom (imageBuffer->data->Data (), imageBuffer->width, imageBuffer->height, imageBuffer->bitsPerPixel, imageBuffer->Stride (), 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
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if (surface) {
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