Add 'always on top' window support
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@@ -107,6 +107,7 @@ class NativeWindow {
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}
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if (Reflect.hasField (parent.config, "allowHighDPI") && parent.config.allowHighDPI) flags |= cast WindowFlags.WINDOW_FLAG_ALLOW_HIGHDPI;
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if (Reflect.hasField (parent.config, "alwaysOnTop") && parent.config.alwaysOnTop) flags |= cast WindowFlags.WINDOW_FLAG_ALWAYS_ON_TOP;
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//if (Reflect.hasField (parent.config, "borderless") && parent.config.borderless) flags |= cast WindowFlags.WINDOW_FLAG_BORDERLESS;
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if (parent.__borderless) flags |= cast WindowFlags.WINDOW_FLAG_BORDERLESS;
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if (Reflect.hasField (parent.config, "depthBuffer") && parent.config.depthBuffer) flags |= cast WindowFlags.WINDOW_FLAG_DEPTH_BUFFER;
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@@ -411,5 +412,6 @@ class NativeWindow {
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var WINDOW_FLAG_HIDDEN = 0x00001000;
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var WINDOW_FLAG_MINIMIZED = 0x00002000;
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var WINDOW_FLAG_MAXIMIZED = 0x00004000;
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var WINDOW_FLAG_ALWAYS_ON_TOP = 0x00008000;
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}
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@@ -23,6 +23,7 @@ typedef Config = {
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typedef WindowConfig = {
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@:optional var allowHighDPI:Bool;
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@:optional var alwaysOnTop:Bool;
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@:optional var antialiasing:Int;
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@:optional var background:Null<Int>;
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@:optional var borderless:Bool;
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@@ -126,7 +126,7 @@ class HXProject {
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defaultMeta = { title: "MyApplication", description: "", packageName: "com.example.myapp", version: "1.0.0", company: "", companyUrl: "", buildNumber: null, companyId: "" }
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defaultApp = { main: "Main", file: "MyApplication", path: "bin", preloader: "", swfVersion: 11.2, url: "", init: null }
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defaultWindow = { width: 800, height: 600, parameters: "{}", background: 0xFFFFFF, fps: 30, hardware: true, display: 0, resizable: true, borderless: false, orientation: Orientation.AUTO, vsync: false, fullscreen: false, allowHighDPI: true, antialiasing: 0, allowShaders: true, requireShaders: false, depthBuffer: false, stencilBuffer: false }
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defaultWindow = { width: 800, height: 600, parameters: "{}", background: 0xFFFFFF, fps: 30, hardware: true, display: 0, resizable: true, borderless: false, orientation: Orientation.AUTO, vsync: false, fullscreen: false, allowHighDPI: true, alwaysOnTop: false, antialiasing: 0, allowShaders: true, requireShaders: false, depthBuffer: false, stencilBuffer: false }
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platformType = PlatformType.DESKTOP;
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architectures = [];
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@@ -17,6 +17,7 @@ typedef WindowData = {
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@:optional var vsync:Bool;
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@:optional var fullscreen:Bool;
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@:optional var allowHighDPI:Bool;
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@:optional var alwaysOnTop:Bool;
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@:optional var antialiasing:Int;
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@:optional var orientation:Orientation;
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@:optional var allowShaders:Bool;
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@@ -71,7 +71,8 @@ namespace lime {
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WINDOW_FLAG_ALLOW_HIGHDPI = 0x00000800,
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WINDOW_FLAG_HIDDEN = 0x00001000,
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WINDOW_FLAG_MINIMIZED = 0x00002000,
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WINDOW_FLAG_MAXIMIZED = 0x00004000
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WINDOW_FLAG_MAXIMIZED = 0x00004000,
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WINDOW_FLAG_ALWAYS_ON_TOP = 0x00008000
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};
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Submodule project/lib/sdl updated: 953cc95976...d89f276b10
@@ -27,6 +27,7 @@ namespace lime {
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if (flags & WINDOW_FLAG_HIDDEN) sdlFlags |= SDL_WINDOW_HIDDEN;
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if (flags & WINDOW_FLAG_MINIMIZED) sdlFlags |= SDL_WINDOW_MINIMIZED;
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if (flags & WINDOW_FLAG_MAXIMIZED) sdlFlags |= SDL_WINDOW_MAXIMIZED;
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if (flags & WINDOW_FLAG_ALWAYS_ON_TOP) sdlFlags |= SDL_WINDOW_ALWAYS_ON_TOP;
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#if defined (HX_WINDOWS) && defined (NATIVE_TOOLKIT_SDL_ANGLE)
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OSVERSIONINFOEXW osvi = { sizeof (osvi), 0, 0, 0, 0, {0}, 0, 0 };
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@@ -26,6 +26,7 @@ package;
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::foreach windows::
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{
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allowHighDPI: ::allowHighDPI::,
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alwaysOnTop: ::alwaysOnTop::,
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antialiasing: ::antialiasing::,
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background: ::background::,
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borderless: ::borderless::,
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