Add 'always on top' window support

This commit is contained in:
Joshua Granick
2017-04-18 12:54:47 -07:00
parent ef202d2d12
commit 45f923360a
8 changed files with 10 additions and 3 deletions

View File

@@ -107,6 +107,7 @@ class NativeWindow {
} }
if (Reflect.hasField (parent.config, "allowHighDPI") && parent.config.allowHighDPI) flags |= cast WindowFlags.WINDOW_FLAG_ALLOW_HIGHDPI; if (Reflect.hasField (parent.config, "allowHighDPI") && parent.config.allowHighDPI) flags |= cast WindowFlags.WINDOW_FLAG_ALLOW_HIGHDPI;
if (Reflect.hasField (parent.config, "alwaysOnTop") && parent.config.alwaysOnTop) flags |= cast WindowFlags.WINDOW_FLAG_ALWAYS_ON_TOP;
//if (Reflect.hasField (parent.config, "borderless") && parent.config.borderless) flags |= cast WindowFlags.WINDOW_FLAG_BORDERLESS; //if (Reflect.hasField (parent.config, "borderless") && parent.config.borderless) flags |= cast WindowFlags.WINDOW_FLAG_BORDERLESS;
if (parent.__borderless) flags |= cast WindowFlags.WINDOW_FLAG_BORDERLESS; if (parent.__borderless) flags |= cast WindowFlags.WINDOW_FLAG_BORDERLESS;
if (Reflect.hasField (parent.config, "depthBuffer") && parent.config.depthBuffer) flags |= cast WindowFlags.WINDOW_FLAG_DEPTH_BUFFER; if (Reflect.hasField (parent.config, "depthBuffer") && parent.config.depthBuffer) flags |= cast WindowFlags.WINDOW_FLAG_DEPTH_BUFFER;
@@ -411,5 +412,6 @@ class NativeWindow {
var WINDOW_FLAG_HIDDEN = 0x00001000; var WINDOW_FLAG_HIDDEN = 0x00001000;
var WINDOW_FLAG_MINIMIZED = 0x00002000; var WINDOW_FLAG_MINIMIZED = 0x00002000;
var WINDOW_FLAG_MAXIMIZED = 0x00004000; var WINDOW_FLAG_MAXIMIZED = 0x00004000;
var WINDOW_FLAG_ALWAYS_ON_TOP = 0x00008000;
} }

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@@ -23,6 +23,7 @@ typedef Config = {
typedef WindowConfig = { typedef WindowConfig = {
@:optional var allowHighDPI:Bool; @:optional var allowHighDPI:Bool;
@:optional var alwaysOnTop:Bool;
@:optional var antialiasing:Int; @:optional var antialiasing:Int;
@:optional var background:Null<Int>; @:optional var background:Null<Int>;
@:optional var borderless:Bool; @:optional var borderless:Bool;

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@@ -126,7 +126,7 @@ class HXProject {
defaultMeta = { title: "MyApplication", description: "", packageName: "com.example.myapp", version: "1.0.0", company: "", companyUrl: "", buildNumber: null, companyId: "" } defaultMeta = { title: "MyApplication", description: "", packageName: "com.example.myapp", version: "1.0.0", company: "", companyUrl: "", buildNumber: null, companyId: "" }
defaultApp = { main: "Main", file: "MyApplication", path: "bin", preloader: "", swfVersion: 11.2, url: "", init: null } defaultApp = { main: "Main", file: "MyApplication", path: "bin", preloader: "", swfVersion: 11.2, url: "", init: null }
defaultWindow = { width: 800, height: 600, parameters: "{}", background: 0xFFFFFF, fps: 30, hardware: true, display: 0, resizable: true, borderless: false, orientation: Orientation.AUTO, vsync: false, fullscreen: false, allowHighDPI: true, antialiasing: 0, allowShaders: true, requireShaders: false, depthBuffer: false, stencilBuffer: false } defaultWindow = { width: 800, height: 600, parameters: "{}", background: 0xFFFFFF, fps: 30, hardware: true, display: 0, resizable: true, borderless: false, orientation: Orientation.AUTO, vsync: false, fullscreen: false, allowHighDPI: true, alwaysOnTop: false, antialiasing: 0, allowShaders: true, requireShaders: false, depthBuffer: false, stencilBuffer: false }
platformType = PlatformType.DESKTOP; platformType = PlatformType.DESKTOP;
architectures = []; architectures = [];

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@@ -17,6 +17,7 @@ typedef WindowData = {
@:optional var vsync:Bool; @:optional var vsync:Bool;
@:optional var fullscreen:Bool; @:optional var fullscreen:Bool;
@:optional var allowHighDPI:Bool; @:optional var allowHighDPI:Bool;
@:optional var alwaysOnTop:Bool;
@:optional var antialiasing:Int; @:optional var antialiasing:Int;
@:optional var orientation:Orientation; @:optional var orientation:Orientation;
@:optional var allowShaders:Bool; @:optional var allowShaders:Bool;

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@@ -71,7 +71,8 @@ namespace lime {
WINDOW_FLAG_ALLOW_HIGHDPI = 0x00000800, WINDOW_FLAG_ALLOW_HIGHDPI = 0x00000800,
WINDOW_FLAG_HIDDEN = 0x00001000, WINDOW_FLAG_HIDDEN = 0x00001000,
WINDOW_FLAG_MINIMIZED = 0x00002000, WINDOW_FLAG_MINIMIZED = 0x00002000,
WINDOW_FLAG_MAXIMIZED = 0x00004000 WINDOW_FLAG_MAXIMIZED = 0x00004000,
WINDOW_FLAG_ALWAYS_ON_TOP = 0x00008000
}; };

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@@ -27,6 +27,7 @@ namespace lime {
if (flags & WINDOW_FLAG_HIDDEN) sdlFlags |= SDL_WINDOW_HIDDEN; if (flags & WINDOW_FLAG_HIDDEN) sdlFlags |= SDL_WINDOW_HIDDEN;
if (flags & WINDOW_FLAG_MINIMIZED) sdlFlags |= SDL_WINDOW_MINIMIZED; if (flags & WINDOW_FLAG_MINIMIZED) sdlFlags |= SDL_WINDOW_MINIMIZED;
if (flags & WINDOW_FLAG_MAXIMIZED) sdlFlags |= SDL_WINDOW_MAXIMIZED; if (flags & WINDOW_FLAG_MAXIMIZED) sdlFlags |= SDL_WINDOW_MAXIMIZED;
if (flags & WINDOW_FLAG_ALWAYS_ON_TOP) sdlFlags |= SDL_WINDOW_ALWAYS_ON_TOP;
#if defined (HX_WINDOWS) && defined (NATIVE_TOOLKIT_SDL_ANGLE) #if defined (HX_WINDOWS) && defined (NATIVE_TOOLKIT_SDL_ANGLE)
OSVERSIONINFOEXW osvi = { sizeof (osvi), 0, 0, 0, 0, {0}, 0, 0 }; OSVERSIONINFOEXW osvi = { sizeof (osvi), 0, 0, 0, 0, {0}, 0, 0 };

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@@ -26,6 +26,7 @@ package;
::foreach windows:: ::foreach windows::
{ {
allowHighDPI: ::allowHighDPI::, allowHighDPI: ::allowHighDPI::,
alwaysOnTop: ::alwaysOnTop::,
antialiasing: ::antialiasing::, antialiasing: ::antialiasing::,
background: ::background::, background: ::background::,
borderless: ::borderless::, borderless: ::borderless::,