Prepare for ANGLE support
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@@ -30,7 +30,6 @@
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<files id="lime">
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<compilerflag value="-DLIME_SDL" if="LIME_SDL" />
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<compilerflag value="-Iinclude" />
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<file name="src/ExternalInterface.cpp" />
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@@ -141,6 +140,7 @@
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</section>
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<compilerflag value="-DLIME_SDL" />
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<compilerflag value="-DNATIVE_TOOLKIT_SDL_ANGLE" if="LIME_SDL_ANGLE" />
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<compilerflag value="-D__IPHONEOS__" if="ios" />
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<file name="src/backend/sdl/SDLApplication.cpp" />
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@@ -22,6 +22,15 @@ namespace lime {
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if (flags & WINDOW_FLAG_RESIZABLE) sdlFlags |= SDL_WINDOW_RESIZABLE;
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if (flags & WINDOW_FLAG_BORDERLESS) sdlFlags |= SDL_WINDOW_BORDERLESS;
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#if defined (HX_WINDOWS) && defined (NATIVE_TOOLKIT_SDL_ANGLE)
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_SetHint (SDL_HINT_VIDEO_WIN_D3DCOMPILER, "d3dcompiler_47.dll");
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#endif
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if (flags & WINDOW_FLAG_DEPTH_BUFFER) {
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SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 32 - (flags & WINDOW_FLAG_STENCIL_BUFFER) ? 8 : 0);
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@@ -60,6 +60,7 @@
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#include <gl/GL.h>
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typedef ptrdiff_t GLsizeiptrARB;
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#define NEED_EXTENSIONS
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#define DYNAMIC_OGL
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#include <SDL_opengl.h>
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#include <SDL_opengl_glext.h>
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@@ -12,6 +12,10 @@
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#include "OpenGLBindings.h"
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#ifdef LIME_SDL
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#include <SDL.h>
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#endif
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#ifdef DECLARE_EXTENSION
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@@ -27,7 +31,14 @@
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#elif defined(GET_EXTENSION)
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#ifdef HX_WINDOWS
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#ifdef LIME_SDL
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#define OGL_EXT(func,ret,args) \
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{\
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*(void **)&lime::func = (void *)SDL_GL_GetProcAddress(#func);\
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if (!func) \
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*(void **)&lime::func = (void *)SDL_GL_GetProcAddress(#func "ARB");\
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}
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#elif HX_WINDOWS
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#define OGL_EXT(func,ret,args) \
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{\
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*(void **)&lime::func = (void *)wglGetProcAddress(#func);\
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