Refactor OpenGL classes into lime.graphics.opengl, OpenAL into lime.media.openal, move image and sound into media
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@@ -4,7 +4,7 @@ package;
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import haxe.Timer;
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import haxe.Unserializer;
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import lime.app.Preloader;
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import lime.graphics.Image;
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import lime.media.Image;
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import lime.utils.ByteArray;
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import lime.utils.UInt8Array;
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import lime.Assets;
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@@ -216,7 +216,7 @@ class DefaultAssetLibrary extends AssetLibrary {
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#else
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return Image.loadFromFile (path.get (id));
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return Image.fromFile (path.get (id));
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#end
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