Add MouseWheelMode, make SDL wheel events consistent, add MouseButton, rename Cursor back to MouseCursor (resolve #1124)
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@@ -627,8 +627,18 @@ namespace lime {
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case SDL_MOUSEWHEEL:
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mouseEvent.type = MOUSE_WHEEL;
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mouseEvent.x = event->wheel.x;
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mouseEvent.y = event->wheel.y;
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if (event->wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
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mouseEvent.x = -event->wheel.x;
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mouseEvent.y = -event->wheel.y;
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} else {
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mouseEvent.x = event->wheel.x;
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mouseEvent.y = event->wheel.y;
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}
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break;
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}
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