Fix Haxe 4 dev warning
This commit is contained in:
@@ -2,8 +2,12 @@ package lime._internal.backend.html5;
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import js.html.webgl.RenderingContext in WebGLRenderingContext;
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import lime.graphics.opengl.*;
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import lime.utils.ArrayBuffer;
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import lime.utils.ArrayBufferView;
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import lime.utils.DataPointer;
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import lime.utils.Float32Array;
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import lime.utils.Int32Array;
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import lime.utils.UInt32Array;
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@:native("WebGL2RenderingContext")
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extern class HTML5WebGL2RenderContext extends WebGLRenderingContext
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@@ -574,39 +578,39 @@ extern class HTML5WebGL2RenderContext extends WebGLRenderingContext
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public function bindTransformFeedback(target:Int, transformFeedback:GLTransformFeedback):Void;
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public function bindVertexArray(vertexArray:GLVertexArrayObject):Void;
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public function blitFramebuffer(srcX0:Int, srcY0:Int, srcX1:Int, srcY1:Int, dstX0:Int, dstY0:Int, dstX1:Int, dstY1:Int, mask:Int, filter:Int):Void;
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@:overload(function(target:Int, data:js.html.ArrayBufferView, usage:Int, srcOffset:Int, ?length:Int):Void {})
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@:overload(function(target:Int, data:ArrayBufferView, usage:Int, srcOffset:Int, ?length:Int):Void {})
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@:overload(function(target:Int, size:Int, usage:Int):Void {})
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@:overload(function(target:Int, data:js.html.ArrayBufferView, usage:Int):Void {})
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@:overload(function(target:Int, data:js.html.ArrayBuffer, usage:Int):Void {})
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@:overload(function(target:Int, data:ArrayBufferView, usage:Int):Void {})
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@:overload(function(target:Int, data:ArrayBuffer, usage:Int):Void {})
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override function bufferData(target:Int, data:Dynamic /*MISSING SharedArrayBuffer*/, usage:Int):Void;
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@:overload(function(target:Int, dstByteOffset:Int, srcData:js.html.ArrayBufferView, srcOffset:Int, ?length:Int):Void {})
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@:overload(function(target:Int, offset:Int, data:js.html.ArrayBufferView):Void {})
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@:overload(function(target:Int, offset:Int, data:js.html.ArrayBuffer):Void {})
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@:overload(function(target:Int, dstByteOffset:Int, srcData:ArrayBufferView, srcOffset:Int, ?length:Int):Void {})
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@:overload(function(target:Int, offset:Int, data:ArrayBufferView):Void {})
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@:overload(function(target:Int, offset:Int, data:ArrayBuffer):Void {})
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override function bufferSubData(target:Int, offset:Int, data:Dynamic /*MISSING SharedArrayBuffer*/):Void;
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public function clearBufferfi(buffer:Int, drawbuffer:Int, depth:Float, stencil:Int):Void;
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@:overload(function(buffer:Int, drawbuffer:Int, values:js.html.Float32Array, ?srcOffset:Int):Void {})
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@:overload(function(buffer:Int, drawbuffer:Int, values:Float32Array, ?srcOffset:Int):Void {})
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@:overload(function(buffer:Int, drawbuffer:Int, depth:Float, stencil:Int):Void {})
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public function clearBufferfv(buffer:Int, drawbuffer:Int, values:Array<Float>, ?srcOffset:Int):Void;
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@:overload(function(buffer:Int, drawbuffer:Int, values:js.html.Int32Array, ?srcOffset:Int):Void {})
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@:overload(function(buffer:Int, drawbuffer:Int, values:Int32Array, ?srcOffset:Int):Void {})
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@:overload(function(buffer:Int, drawbuffer:Int, depth:Float, stencil:Int):Void {})
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public function clearBufferiv(buffer:Int, drawbuffer:Int, values:Array<Int>, ?srcOffset:Int):Void;
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@:overload(function(buffer:Int, drawbuffer:Int, values:js.html.Uint32Array, ?srcOffset:Int):Void {})
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@:overload(function(buffer:Int, drawbuffer:Int, values:UInt32Array, ?srcOffset:Int):Void {})
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@:overload(function(buffer:Int, drawbuffer:Int, depth:Float, stencil:Int):Void {})
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public function clearBufferuiv(buffer:Int, drawbuffer:Int, values:Array<Int>, ?srcOffset:Int):Void;
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public function clientWaitSync(sync:GLSync, flags:Int, timeout:Dynamic /*Int64*/):Int;
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, offset:Int):Void {})
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:js.html.ArrayBufferView, ?srcOffset:Int,
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:ArrayBufferView, ?srcOffset:Int,
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?srcLengthOverride:Int):Void {})
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override function compressedTexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int,
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data:js.html.ArrayBufferView):Void;
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data:ArrayBufferView):Void;
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, offset:Int):Void {})
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public function compressedTexImage3D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, srcData:ArrayBufferView,
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?srcOffset:Int, ?srcLengthOverride:Int):Void;
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, offset:Int):Void {})
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, srcData:js.html.ArrayBufferView, ?srcOffset:Int,
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, srcData:ArrayBufferView, ?srcOffset:Int,
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?srcLengthOverride:Int):Void {})
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override function compressedTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int,
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data:js.html.ArrayBufferView):Void;
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data:ArrayBufferView):Void;
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, offset:Int):Void {})
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public function compressedTexSubImage3D(target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int,
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srcData:ArrayBufferView, ?srcOffset:Int, ?srcLengthOverride:Int):Void;
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@@ -632,7 +636,7 @@ extern class HTML5WebGL2RenderContext extends WebGLRenderingContext
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public function getActiveUniformBlockName(program:GLProgram, uniformBlockIndex:Int):String;
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public function getActiveUniformBlockParameter(program:GLProgram, uniformBlockIndex:Int, pname:Int):Dynamic;
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public function getActiveUniforms(program:GLProgram, uniformIndices:Array<Int>, pname:Int):Dynamic;
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@:overload(function(target:Int, srcByteOffset:DataPointer, dstData:js.html.ArrayBuffer, ?srcOffset:Int, ?length:Int):Void {})
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@:overload(function(target:Int, srcByteOffset:DataPointer, dstData:ArrayBuffer, ?srcOffset:Int, ?length:Int):Void {})
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public function getBufferSubData(target:Int, srcByteOffset:DataPointer, dstData:Dynamic /*SharedArrayBuffer*/, ?srcOffset:Int, ?length:Int):Void;
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public function getFragDataLocation(program:GLProgram, name:String):Int;
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public function getIndexedParameter(target:Int, index:Int):Dynamic;
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@@ -654,17 +658,17 @@ extern class HTML5WebGL2RenderContext extends WebGLRenderingContext
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public function isVertexArray(vertexArray:GLVertexArrayObject):Bool;
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public function pauseTransformFeedback():Void;
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public function readBuffer(src:Int):Void;
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@:overload(function(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:js.html.ArrayBufferView):Void {})
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@:overload(function(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView):Void {})
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@:overload(function(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, offset:Int):Void {})
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@:overload(function(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:js.html.ArrayBufferView, dstOffset:Int):Void {})
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override function readPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:js.html.ArrayBufferView):Void;
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@:overload(function(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView, dstOffset:Int):Void {})
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override function readPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView):Void;
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public function renderbufferStorageMultisample(target:Int, samples:Int, internalFormat:Int, width:Int, height:Int):Void;
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public function resumeTransformFeedback():Void;
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public function samplerParameterf(sampler:GLSampler, pname:Int, param:Float):Void;
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public function samplerParameteri(sampler:GLSampler, pname:Int, param:Int):Void;
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int,
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offset:DataPointer):Void {})
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, srcData:js.html.ArrayBufferView,
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, srcData:ArrayBufferView,
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srcOffset:Int):Void {})
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, source:Dynamic
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/*js.html.ImageBitmap*/):Void {})
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@@ -677,7 +681,7 @@ extern class HTML5WebGL2RenderContext extends WebGLRenderingContext
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int,
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source:js.html.VideoElement):Void {})
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int,
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pixels:js.html.ArrayBufferView):Void {})
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pixels:ArrayBufferView):Void {})
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@:overload(function(target:Int, level:Int, internalformat:Int, format:Int, type:Int, pixels:js.html.ImageData):Void {})
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@:overload(function(target:Int, level:Int, internalformat:Int, format:Int, type:Int, image:js.html.ImageElement):Void {})
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@:overload(function(target:Int, level:Int, internalformat:Int, format:Int, type:Int, canvas:js.html.CanvasElement):Void {})
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@@ -693,14 +697,14 @@ extern class HTML5WebGL2RenderContext extends WebGLRenderingContext
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int,
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source:js.html.ImageData):Void {})
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int,
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source:js.html.ArrayBufferView):Void {})
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source:ArrayBufferView):Void {})
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@:overload(function(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int,
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offset:DataPointer):Void {})
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public function texImage3D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int,
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srcData:js.html.ArrayBufferView, ?srcOffset:Int):Void;
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srcData:ArrayBufferView, ?srcOffset:Int):Void;
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public function texStorage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int):Void;
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public function texStorage3D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int):Void;
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, srcData:js.html.ArrayBufferView,
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, srcData:ArrayBufferView,
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srcOffset:Int):Void {})
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, offset:DataPointer):Void {})
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int,
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@@ -714,7 +718,7 @@ extern class HTML5WebGL2RenderContext extends WebGLRenderingContext
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, source:Dynamic
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/*ImageBitmap*/):Void {})
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int,
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pixels:js.html.ArrayBufferView):Void {})
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pixels:ArrayBufferView):Void {})
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, format:Int, type:Int, pixels:js.html.ImageData):Void {})
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, format:Int, type:Int, image:js.html.ImageElement):Void {})
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, format:Int, type:Int, canvas:js.html.CanvasElement):Void {})
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@@ -732,7 +736,7 @@ extern class HTML5WebGL2RenderContext extends WebGLRenderingContext
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, source:Dynamic
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/*ImageBitmap*/):Void {})
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@:overload(function(target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int,
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pixels:js.html.ArrayBufferView, ?srcOffset:Int):Void {})
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pixels:ArrayBufferView, ?srcOffset:Int):Void {})
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public function texSubImage3D(target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int,
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video:js.html.VideoElement):Void;
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public function transformFeedbackVaryings(program:GLProgram, varyings:Array<String>, bufferMode:Int):Void;
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@@ -740,56 +744,56 @@ extern class HTML5WebGL2RenderContext extends WebGLRenderingContext
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public function uniform2ui(location:GLUniformLocation, v0:Int, v1:Int):Void;
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public function uniform3ui(location:GLUniformLocation, v0:Int, v1:Int, v2:Int):Void;
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public function uniform4ui(location:GLUniformLocation, v0:Int, v1:Int, v2:Int, v3:Int):Void;
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@:overload(function(location:GLUniformLocation, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Array<Float>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniform1fv(location:GLUniformLocation, data:Array<Float>):Void;
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@:overload(function(location:GLUniformLocation, data:js.html.Int32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Array<Int>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniform1iv(location:GLUniformLocation, data:Array<Int>):Void;
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public function uniform1uiv(location:GLUniformLocation, data:js.html.Uint32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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public function uniform1uiv(location:GLUniformLocation, data:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Array<Float>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniform2fv(location:GLUniformLocation, data:Array<Float>):Void;
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@:overload(function(location:GLUniformLocation, data:js.html.Int32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Array<Int>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniform2iv(location:GLUniformLocation, data:Array<Int>):Void;
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public function uniform2uiv(location:GLUniformLocation, data:js.html.Uint32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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public function uniform2uiv(location:GLUniformLocation, data:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Array<Float>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniform3fv(location:GLUniformLocation, data:Array<Float>):Void;
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@:overload(function(location:GLUniformLocation, data:js.html.Int32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Array<Int>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniform3iv(location:GLUniformLocation, data:Array<Int>):Void;
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public function uniform3uiv(location:GLUniformLocation, data:js.html.Uint32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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public function uniform3uiv(location:GLUniformLocation, data:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Array<Float>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniform4fv(location:GLUniformLocation, data:Array<Float>):Void;
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@:overload(function(location:GLUniformLocation, data:js.html.Int32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Int32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, data:Array<Int>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniform4iv(location:GLUniformLocation, data:Array<Int>):Void;
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public function uniform4uiv(location:GLUniformLocation, data:js.html.Uint32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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public function uniform4uiv(location:GLUniformLocation, data:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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public function uniformBlockBinding(program:GLProgram, uniformBlockIndex:Int, uniformBlockBinding:Int):Void;
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@:overload(function(location:GLUniformLocation, transpose:Bool, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, transpose:Bool, data:Array<Float>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniformMatrix2fv(location:GLUniformLocation, transpose:Bool, data:Array<Float>):Void;
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public function uniformMatrix2x3fv(location:GLUniformLocation, transpose:Bool, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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public function uniformMatrix2x4fv(location:GLUniformLocation, transpose:Bool, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, transpose:Bool, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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public function uniformMatrix2x3fv(location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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public function uniformMatrix2x4fv(location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, transpose:Bool, data:Array<Float>, ?srcOffset:Int, ?srcLength:Int):Void {})
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override function uniformMatrix3fv(location:GLUniformLocation, transpose:Bool, data:Array<Float>):Void;
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public function uniformMatrix3x2fv(location:GLUniformLocation, transpose:Bool, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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public function uniformMatrix3x4fv(location:GLUniformLocation, transpose:Bool, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, transpose:Bool, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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public function uniformMatrix3x2fv(location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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public function uniformMatrix3x4fv(location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
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@:overload(function(location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {})
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@:overload(function(location:GLUniformLocation, transpose:Bool, data:Array<Float>, ?srcOffset:Int, ?srcLength:Int):Void {})
|
||||
override function uniformMatrix4fv(location:GLUniformLocation, transpose:Bool, data:Array<Float>):Void;
|
||||
public function uniformMatrix4x2fv(location:GLUniformLocation, transpose:Bool, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
|
||||
public function uniformMatrix4x3fv(location:GLUniformLocation, transpose:Bool, data:js.html.Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
|
||||
public function uniformMatrix4x2fv(location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
|
||||
public function uniformMatrix4x3fv(location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void;
|
||||
public function vertexAttribDivisor(index:Int, divisor:Int):Void;
|
||||
public function vertexAttribI4i(index:Int, v0:Int, v1:Int, v2:Int, v3:Int):Void;
|
||||
public function vertexAttribI4ui(index:Int, v0:Int, v1:Int, v2:Int, v3:Int):Void;
|
||||
@:overload(function(index:Int, value:js.html.Int32Array):Void {})
|
||||
@:overload(function(index:Int, value:Int32Array):Void {})
|
||||
public function vertexAttribI4iv(index:Int, value:Array<Int>):Void;
|
||||
@:overload(function(index:Int, value:js.html.Uint32Array):Void {})
|
||||
@:overload(function(index:Int, value:UInt32Array):Void {})
|
||||
public function vertexAttribI4uiv(index:Int, value:Array<Int>):Void;
|
||||
public function vertexAttribIPointer(index:Int, size:Int, type:Int, stride:Int, offset:DataPointer):Void;
|
||||
public function waitSync(sync:GLSync, flags:Int, timeout:Dynamic /*int64*/):Void;
|
||||
|
||||
Reference in New Issue
Block a user