window: exposed "raise()" function from SDL to bring the specified window to the top of the display stack
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@@ -138,6 +138,15 @@ class NativeWindow {
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}
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}
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public function raise ():Void {
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if (handle != null) {
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lime_window_raise (handle);
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}
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}
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public function resize (width:Int, height:Int):Void {
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public function resize (width:Int, height:Int):Void {
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@@ -228,6 +237,7 @@ class NativeWindow {
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private static var lime_window_get_x = System.load ("lime", "lime_window_get_x", 1);
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private static var lime_window_get_x = System.load ("lime", "lime_window_get_x", 1);
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private static var lime_window_get_y = System.load ("lime", "lime_window_get_y", 1);
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private static var lime_window_get_y = System.load ("lime", "lime_window_get_y", 1);
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private static var lime_window_move = System.load ("lime", "lime_window_move", 3);
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private static var lime_window_move = System.load ("lime", "lime_window_move", 3);
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private static var lime_window_raise = System.load ("lime", "lime_window_raise", 1);
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private static var lime_window_resize = System.load ("lime", "lime_window_resize", 3);
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private static var lime_window_resize = System.load ("lime", "lime_window_resize", 3);
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private static var lime_window_set_enable_text_events = System.load ("lime", "lime_window_set_enable_text_events", 2);
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private static var lime_window_set_enable_text_events = System.load ("lime", "lime_window_set_enable_text_events", 2);
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private static var lime_window_set_fullscreen = System.load ("lime", "lime_window_set_fullscreen", 2);
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private static var lime_window_set_fullscreen = System.load ("lime", "lime_window_set_fullscreen", 2);
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@@ -239,6 +239,11 @@ class Window {
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}
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}
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public function raise ():Void {
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backend.raise ();
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}
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public function resize (width:Int, height:Int):Void {
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public function resize (width:Int, height:Int):Void {
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@@ -27,6 +27,7 @@ namespace lime {
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virtual int GetX () = 0;
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virtual int GetX () = 0;
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virtual int GetY () = 0;
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virtual int GetY () = 0;
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virtual void Move (int x, int y) = 0;
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virtual void Move (int x, int y) = 0;
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virtual void Raise () = 0;
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virtual void Resize (int width, int height) = 0;
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virtual void Resize (int width, int height) = 0;
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virtual void SetEnableTextEvents (bool enable) = 0;
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virtual void SetEnableTextEvents (bool enable) = 0;
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virtual bool SetFullscreen (bool fullscreen) = 0;
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virtual bool SetFullscreen (bool fullscreen) = 0;
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@@ -1172,6 +1172,13 @@ namespace lime {
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}
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}
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value lime_window_raise (value window) {
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Window* targetWindow = (Window*)(intptr_t)val_float (window);
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targetWindow->Raise ();
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return alloc_null ();
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}
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value lime_window_resize (value window, value width, value height) {
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value lime_window_resize (value window, value width, value height) {
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@@ -1316,6 +1323,7 @@ namespace lime {
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DEFINE_PRIM (lime_window_get_x, 1);
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DEFINE_PRIM (lime_window_get_x, 1);
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DEFINE_PRIM (lime_window_get_y, 1);
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DEFINE_PRIM (lime_window_get_y, 1);
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DEFINE_PRIM (lime_window_move, 3);
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DEFINE_PRIM (lime_window_move, 3);
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DEFINE_PRIM (lime_window_raise, 1);
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DEFINE_PRIM (lime_window_resize, 3);
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DEFINE_PRIM (lime_window_resize, 3);
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DEFINE_PRIM (lime_window_set_enable_text_events, 2);
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DEFINE_PRIM (lime_window_set_enable_text_events, 2);
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DEFINE_PRIM (lime_window_set_fullscreen, 2);
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DEFINE_PRIM (lime_window_set_fullscreen, 2);
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@@ -184,6 +184,12 @@ namespace lime {
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}
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}
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void SDLWindow::Raise () {
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SDL_RaiseWindow (sdlWindow);
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}
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void SDLWindow::Resize (int width, int height) {
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void SDLWindow::Resize (int width, int height) {
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@@ -25,6 +25,7 @@ namespace lime {
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virtual int GetX ();
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virtual int GetX ();
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virtual int GetY ();
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virtual int GetY ();
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virtual void Move (int x, int y);
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virtual void Move (int x, int y);
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virtual void Raise ();
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virtual void Resize (int width, int height);
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virtual void Resize (int width, int height);
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virtual void SetEnableTextEvents (bool enabled);
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virtual void SetEnableTextEvents (bool enabled);
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virtual bool SetFullscreen (bool fullscreen);
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virtual bool SetFullscreen (bool fullscreen);
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