Apply vsync only if the window is hardware
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@@ -22,19 +22,25 @@ namespace lime {
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sdlFlags |= SDL_RENDERER_ACCELERATED;
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sdlFlags |= SDL_RENDERER_ACCELERATED;
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if (window->flags & WINDOW_FLAG_VSYNC) {
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sdlFlags |= SDL_RENDERER_PRESENTVSYNC;
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}
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} else {
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} else {
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sdlFlags |= SDL_RENDERER_SOFTWARE;
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sdlFlags |= SDL_RENDERER_SOFTWARE;
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}
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}
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if (window->flags & WINDOW_FLAG_VSYNC) sdlFlags |= SDL_RENDERER_PRESENTVSYNC;
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sdlRenderer = SDL_CreateRenderer (sdlWindow, -1, sdlFlags);
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sdlRenderer = SDL_CreateRenderer (sdlWindow, -1, sdlFlags);
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if (!sdlRenderer && (sdlFlags & SDL_RENDERER_ACCELERATED)) {
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if (!sdlRenderer && (sdlFlags & SDL_RENDERER_ACCELERATED)) {
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sdlFlags &= ~SDL_RENDERER_ACCELERATED;
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sdlFlags &= ~SDL_RENDERER_ACCELERATED;
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sdlFlags &= ~SDL_RENDERER_PRESENTVSYNC;
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sdlFlags |= SDL_RENDERER_SOFTWARE;
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sdlFlags |= SDL_RENDERER_SOFTWARE;
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sdlRenderer = SDL_CreateRenderer (sdlWindow, -1, sdlFlags);
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sdlRenderer = SDL_CreateRenderer (sdlWindow, -1, sdlFlags);
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