Messy hook up to LZMA binding (this should be changed)

This commit is contained in:
Joshua Granick
2015-06-23 09:05:10 -07:00
parent 76c23364d3
commit 35b386018e

View File

@@ -35,6 +35,7 @@
#include <ui/WindowEvent.h>
#include <utils/JNI.h>
#include <vm/NekoVM.h>
#include <../lib/lzma/include/lzma.h>
namespace lime {
@@ -673,26 +674,26 @@ namespace lime {
value lime_lzma_decode (value input_value) {
/*buffer input_buffer = val_to_buffer(input_value);
buffer input_buffer = val_to_buffer(input_value);
buffer output_buffer = alloc_buffer_len(0);
Lzma::Decode (input_buffer, output_buffer);
native_toolkit_lzma::Lzma::Decode (input_buffer, output_buffer);
return buffer_val (output_buffer);*/
return alloc_null ();
return buffer_val (output_buffer);
//return alloc_null ();
}
value lime_lzma_encode (value input_value) {
/*buffer input_buffer = val_to_buffer(input_value);
buffer input_buffer = val_to_buffer(input_value);
buffer output_buffer = alloc_buffer_len(0);
Lzma::Encode (input_buffer, output_buffer);
native_toolkit_lzma::Lzma::Encode (input_buffer, output_buffer);
return buffer_val (output_buffer);*/
return alloc_null ();
return buffer_val (output_buffer);
//return alloc_null ();
}