Fixing android timing issues, and cpu usage on desktop. Must investigate full frame speed (not limited) as build tools always pass in a default value. Also including newer android java code from nme
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@@ -244,7 +244,6 @@ class Main {
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if (GL.getShaderParameter (shader, GL.COMPILE_STATUS) == 0) {
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trace (GL.getShaderInfoLog (shader));
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return null;
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}
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