useHardware fix

This commit is contained in:
Joshua Granick
2015-07-23 09:06:27 -07:00
parent f992251fd0
commit 29724dc0fa

View File

@@ -53,10 +53,13 @@ class NativeRenderer {
case "opengl": case "opengl":
useHardware = true;
parent.context = OPENGL (new GLRenderContext ()); parent.context = OPENGL (new GLRenderContext ());
default: default:
useHardware = false;
#if lime_cairo #if lime_cairo
render (); render ();
parent.context = CAIRO (cairo); parent.context = CAIRO (cairo);