Fix incorrect SDL init

This commit is contained in:
Joshua Granick
2019-02-14 13:24:21 -08:00
parent dfe3d27f57
commit 290c2912a3

View File

@@ -25,9 +25,9 @@ namespace lime {
SDLApplication::SDLApplication () {
Uint32 initFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMECONTROLLER | SDL_INIT_TIMER | SDL_INIT_JOYSTICK;
Uint32 initFlags = SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER | SDL_INIT_TIMER | SDL_INIT_JOYSTICK;
#if defined(LIME_MOJOAL) || defined(LIME_OPENALSOFT)
initFlags &= SDL_INIT_AUDIO;
initFlags |= SDL_INIT_AUDIO;
#endif
if (SDL_Init (initFlags) != 0) {