Add lime.ui.ScanCode (close #882)

This commit is contained in:
Joshua Granick
2017-01-09 18:01:19 -08:00
parent 4da795418f
commit 286a29355c
7 changed files with 374 additions and 0 deletions

View File

@@ -35,6 +35,7 @@
#include <ui/Haptic.h>
#include <ui/Joystick.h>
#include <ui/JoystickEvent.h>
#include <ui/KeyCode.h>
#include <ui/KeyEvent.h>
#include <ui/Mouse.h>
#include <ui/MouseCursor.h>
@@ -1077,6 +1078,22 @@ namespace lime {
}
value lime_key_code_from_scan_code (int codeA, int codeB) {
int32_t code = (codeA << 16) | codeB;
return alloc_int32 (KeyCode::FromScanCode (code));
}
value lime_key_code_to_scan_code (int codeA, int codeB) {
int32_t code = (codeA << 16) | codeB;
return alloc_int32 (KeyCode::ToScanCode (code));
}
void lime_key_event_manager_register (value callback, value eventObject) {
KeyEvent::callback = new AutoGCRoot (callback);
@@ -1779,6 +1796,8 @@ namespace lime {
DEFINE_PRIME1 (lime_joystick_get_num_trackballs);
DEFINE_PRIME3 (lime_jpeg_decode_bytes);
DEFINE_PRIME3 (lime_jpeg_decode_file);
DEFINE_PRIME2 (lime_key_code_from_scan_code);
DEFINE_PRIME2 (lime_key_code_to_scan_code);
DEFINE_PRIME2v (lime_key_event_manager_register);
DEFINE_PRIME0 (lime_locale_get_system_locale);
DEFINE_PRIME2 (lime_lzma_compress);

View File

@@ -0,0 +1,22 @@
#include <SDL.h>
#include <ui/KeyCode.h>
namespace lime {
int32_t KeyCode::FromScanCode (int32_t scanCode) {
return SDL_GetKeyFromScancode ((SDL_Scancode)scanCode);
}
int32_t KeyCode::ToScanCode (int32_t keyCode) {
return SDL_GetScancodeFromKey ((SDL_Keycode)keyCode);
}
}