Add window.scale, let window width/height and mouse events be in logical points
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@@ -16,6 +16,7 @@ namespace lime {
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virtual void Flip () = 0;
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virtual void* GetContext () = 0;
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virtual double GetScale () = 0;
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virtual value Lock () = 0;
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virtual void MakeCurrent () = 0;
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virtual const char* Type () = 0;
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