Wrapper; Samples; fix audio sample to match latest wrapper api

This commit is contained in:
underscorediscovery
2014-01-30 00:18:45 -03:30
parent 3d3ab38023
commit 26af6c587b
2 changed files with 6 additions and 7 deletions

View File

@@ -145,7 +145,7 @@ class Sound {
channel = null; channel = null;
if(on_complete_handler != null) { if(on_complete_handler != null) {
on_complete_handler(this); on_complete_handler( this );
} }
} //do_on_complete } //do_on_complete

View File

@@ -2,7 +2,7 @@
//Ported and modified from OpenFL samples //Ported and modified from OpenFL samples
//underscorediscovery //underscorediscovery
import lime.AudioHandler.Sound; import lime.helpers.AudioHelper.Sound;
import lime.utils.Assets; import lime.utils.Assets;
import lime.Lime; import lime.Lime;
@@ -41,8 +41,8 @@ class Main {
lib.audio.create('sound', 'assets/sound.ogg', false); lib.audio.create('sound', 'assets/sound.ogg', false);
lib.audio.create('sound_wav', 'assets/sound.wav', false); lib.audio.create('sound_wav', 'assets/sound.wav', false);
lib.audio.get('music').play(5); lib.audio.play('music', 5);
lib.audio.get('music').on_complete(function(sound:Sound){ lib.audio.sound('music').on_complete( function(sound:Sound){
trace("music complete!"); trace("music complete!");
}); });
@@ -72,14 +72,14 @@ class Main {
} }
//Called by lime //Called by lime
public function onmousedown(_event:Dynamic) { public function onmousedown(_event:Dynamic) {
lib.audio.get('sound').play(3,0); lib.audio.play('sound', 0.0);
} }
//Called by lime //Called by lime
public function onmouseup(_event:Dynamic) { public function onmouseup(_event:Dynamic) {
} }
//Called by lime //Called by lime
public function onkeydown(_event:Dynamic) { public function onkeydown(_event:Dynamic) {
lib.audio.get('music').position = 0.0; lib.audio.position('music', 0.0);
} }
//Called by lime //Called by lime
public function onkeyup(_event:Dynamic) { public function onkeyup(_event:Dynamic) {
@@ -98,7 +98,6 @@ class Main {
GL.clear( GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT ); GL.clear( GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT );
} //render } //render