Update README.md

This commit is contained in:
Joshua Granick
2014-10-11 13:33:44 -07:00
parent 6e81335cf9
commit 1aca5d1320

View File

@@ -38,7 +38,15 @@ Installation
First install the latest version of [Haxe](http://www.haxe.org/download).
Next, until the new version of Lime is released, you can download the current [development build](http://www.openfl.org/builds/lime), and install using:
The current version of Lime has not been released on haxelib, yet, so please install the latest [development build](http://www.openfl.org/builds/lime).
Development Builds
==================
When there are changes, Lime is built nightly. Builds are available for download [here](http://www.openfl.org/builds/lime).
To install a development build, use the "haxelib local" command:
haxelib local filename.zip
@@ -97,3 +105,27 @@ Lime currently supports the following targets:
lime test flash
Native builds must be built on the same operating system as the target. As supported in Lime legacy, additional platforms (iOS, Android, BlackBerry, Tizen) will be restored in the near future.
Lime "Legacy"
=============
OpenFL uses older Lime binaries, which are not used in the current version of Lime. These older binaries are derived from shared source within the NME repository, while the newer code has been rewritten to better suit the goals of the project.
In order to rebuild Lime "legacy", you should follow the directions above for building from the source. You will also need additional dependencies:
git clone https://github.com/haxenme/nme
git clone https://github.com/haxenme/nme-dev
git clone https://github.com/haxefoundation/hxcpp
haxelib dev nme nme
haxelib dev nme-dev nme-dev
haxelib dev hxcpp hxcpp
cd nme-dev/project
neko build.n
lime rebuild hxcpp windows
lime rebuild windows -Dlegacy
You can substitute "windows" for another available target. If you would like to use Lime from the source, but do not need to modify the content of the legacy binaries, it is much easier to download a current development build, and copy the "legacy" folder into your source checkout. Otherwise, the above steps should help.