From 19230f5f566d8b51e30289828b24904c6eb4c212 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sven=20Bergstr=C3=B6m?= Date: Mon, 2 Dec 2013 05:42:36 -0330 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 95ee00d95..0177cd2fe 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ By setting up a bootstrap for your application, lime will handle all the low lev lime is a cross platform haxe library powered by [lime-tools](http://github.com/openfl/lime-tools), for building opengl across many platforms. ### lime is two parts -**One part** is the native code, the underlying platform templates and systems to expose the features. +**One part** is the native code, the underlying platform templates and systems to expose the features. **The second part** is the haxe wrapper, forwarding the events to your application. For example, frameworks like [OpenFL](http://github.com/openfl) leverage lime to implement a cross platform Flash API by leaning on the native portion, without using the current lime haxe classes at all.