Make sure can set our GL context as the current on Window creation
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@@ -212,7 +212,7 @@ namespace lime {
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context = SDL_GL_CreateContext (sdlWindow);
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if (context) {
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if (context && SDL_GL_MakeCurrent (sdlWindow, context)) {
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if (flags & WINDOW_FLAG_VSYNC) {
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@@ -257,6 +257,11 @@ namespace lime {
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#endif
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} else {
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SDL_GL_DeleteContext (context);
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context = NULL;
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}
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}
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