Fix compilation for cpp

This commit is contained in:
Chris Speciale
2024-10-30 13:08:21 -04:00
parent fa77a6b370
commit 17bd36ac29

View File

@@ -439,7 +439,7 @@ class NativeCFFI
"lime_font_render_glyph", "oioo", false));
private static var lime_font_render_glyphs = new cpp.Callable<cpp.Object->cpp.Object->cpp.Object->cpp.Object>(cpp.Prime._loadPrime("lime",
"lime_font_render_glyphs", "oooo", false));
private static var lime_font_set_size = new cpp.Callable<cpp.Object->Int->Int->ccpp.Void>(cpp.Prime._loadPrime("lime", "lime_font_set_size", "oiiv", false));
private static var lime_font_set_size = new cpp.Callable<cpp.Object->Int->Int->cpp.Void>(cpp.Prime._loadPrime("lime", "lime_font_set_size", "oiiv", false));
private static var lime_gamepad_add_mappings = new cpp.Callable<cpp.Object->cpp.Void>(cpp.Prime._loadPrime("lime", "lime_gamepad_add_mappings", "ov",
false));
private static var lime_gamepad_get_device_guid = new cpp.Callable<Int->cpp.Object>(cpp.Prime._loadPrime("lime", "lime_gamepad_get_device_guid", "io",