added missing ogl functions
This commit is contained in:
@@ -593,6 +593,7 @@ class GL {
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public static function cullFace(mode:Int):Void
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public static function cullFace(mode:Int):Void
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{
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{
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lime_gl_cull_face(mode);
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}
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}
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public static function deleteBuffer(buffer:GLBuffer):Void
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public static function deleteBuffer(buffer:GLBuffer):Void
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@@ -603,6 +604,8 @@ class GL {
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public static function deleteFramebuffer(framebuffer:GLFramebuffer):Void
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public static function deleteFramebuffer(framebuffer:GLFramebuffer):Void
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{
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{
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lime_gl_delete_framebuffer(framebuffer.id);
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framebuffer.invalidate();
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}
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}
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public static function deleteProgram(program:GLProgram):Void
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public static function deleteProgram(program:GLProgram):Void
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@@ -613,6 +616,8 @@ class GL {
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public static function deleteRenderbuffer(renderbuffer:GLRenderbuffer):Void
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public static function deleteRenderbuffer(renderbuffer:GLRenderbuffer):Void
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{
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{
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lime_gl_delete_render_buffer(renderbuffer.id);
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renderbuffer.invalidate();
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}
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}
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public static function deleteShader(shader:GLShader):Void
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public static function deleteShader(shader:GLShader):Void
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@@ -1191,8 +1196,11 @@ class GL {
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private static var lime_gl_create_render_buffer = load("lime_gl_create_render_buffer", 0);
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private static var lime_gl_create_render_buffer = load("lime_gl_create_render_buffer", 0);
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private static var lime_gl_create_shader = load("lime_gl_create_shader", 1);
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private static var lime_gl_create_shader = load("lime_gl_create_shader", 1);
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private static var lime_gl_create_texture = load("lime_gl_create_texture", 0);
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private static var lime_gl_create_texture = load("lime_gl_create_texture", 0);
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private static var lime_gl_cull_face = load("lime_gl_cull_face", 1);
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private static var lime_gl_delete_buffer = load("lime_gl_delete_buffer", 1);
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private static var lime_gl_delete_buffer = load("lime_gl_delete_buffer", 1);
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private static var lime_gl_delete_framebuffer = load("lime_gl_delete_framebuffer", 1);
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private static var lime_gl_delete_program = load("lime_gl_delete_program", 1);
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private static var lime_gl_delete_program = load("lime_gl_delete_program", 1);
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private static var lime_gl_delete_render_buffer = load("lime_gl_delete_render_buffer", 1);
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private static var lime_gl_delete_shader = load("lime_gl_delete_shader", 1);
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private static var lime_gl_delete_shader = load("lime_gl_delete_shader", 1);
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private static var lime_gl_delete_texture = load("lime_gl_delete_texture", 1);
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private static var lime_gl_delete_texture = load("lime_gl_delete_texture", 1);
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private static var lime_gl_depth_func = load("lime_gl_depth_func", 1);
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private static var lime_gl_depth_func = load("lime_gl_depth_func", 1);
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@@ -70,7 +70,9 @@ using namespace Tizen::Graphics::Opengl;
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#define glBindFramebuffer glBindFramebufferEXT
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#define glBindFramebuffer glBindFramebufferEXT
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#define glBindRenderbuffer glBindRenderbufferEXT
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#define glBindRenderbuffer glBindRenderbufferEXT
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#define glGenFramebuffers glGenFramebuffersEXT
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#define glGenFramebuffers glGenFramebuffersEXT
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#define glDeleteFramebuffers glDeleteFramebuffersEXT
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#define glGenRenderbuffers glGenRenderbuffersEXT
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#define glGenRenderbuffers glGenRenderbuffersEXT
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#define glDeleteRenderbuffers glDeleteRenderbuffersEXT
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#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT
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#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT
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#define glFramebufferTexture2D glFramebufferTexture2DEXT
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#define glFramebufferTexture2D glFramebufferTexture2DEXT
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#define glRenderbufferStorage glRenderbufferStorageEXT
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#define glRenderbufferStorage glRenderbufferStorageEXT
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@@ -75,6 +75,7 @@ OGL_EXT(glBufferSubData,void,(GLenum, GLintptr, GLsizeiptr, const GLvoid *));
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OGL_EXT(glGetBufferParameteriv,void,(GLenum, GLenum, GLint *));
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OGL_EXT(glGetBufferParameteriv,void,(GLenum, GLenum, GLint *));
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OGL_EXT(glBindFramebuffer,void,(GLenum, GLuint));
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OGL_EXT(glBindFramebuffer,void,(GLenum, GLuint));
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OGL_EXT(glGenFramebuffers,void,(GLsizei, GLuint *));
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OGL_EXT(glGenFramebuffers,void,(GLsizei, GLuint *));
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OGL_EXT(glDeleteFramebuffers,void,(GLsizei, const GLuint *));
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OGL_EXT(glBindRenderbuffer,void,(GLenum, GLuint));
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OGL_EXT(glBindRenderbuffer,void,(GLenum, GLuint));
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OGL_EXT(glFramebufferRenderbuffer,void,(GLenum, GLenum, GLenum, GLuint));
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OGL_EXT(glFramebufferRenderbuffer,void,(GLenum, GLenum, GLenum, GLuint));
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OGL_EXT(glFramebufferTexture2D,void,(GLenum, GLenum, GLenum, GLuint, GLint));
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OGL_EXT(glFramebufferTexture2D,void,(GLenum, GLenum, GLenum, GLuint, GLint));
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@@ -85,6 +86,7 @@ OGL_EXT(glCompressedTexSubImage2D,void,(GLenum, GLint, GLint, GLint, GLsizei, GL
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OGL_EXT(glCompressedTexImage2D,void,(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *));
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OGL_EXT(glCompressedTexImage2D,void,(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *));
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OGL_EXT(glGenerateMipmap,void,(GLenum));
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OGL_EXT(glGenerateMipmap,void,(GLenum));
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OGL_EXT(glGenRenderbuffers,void,(GLsizei, GLuint *));
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OGL_EXT(glGenRenderbuffers,void,(GLsizei, GLuint *));
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OGL_EXT(glDeleteRenderbuffers,void,(GLsizei, const GLuint *));
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OGL_EXT(glGetFramebufferAttachmentParameteriv,void,(GLenum, GLenum, GLenum, GLint *));
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OGL_EXT(glGetFramebufferAttachmentParameteriv,void,(GLenum, GLenum, GLenum, GLint *));
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OGL_EXT(glGetRenderbufferParameteriv,void,(GLenum, GLenum, GLint *));
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OGL_EXT(glGetRenderbufferParameteriv,void,(GLenum, GLenum, GLint *));
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@@ -222,7 +222,7 @@ value lime_gl_get_parameter(value pname_val)
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//case GL_MAX_VARYING_VECTORS:
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//case GL_MAX_VARYING_VECTORS:
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case GL_MAX_VERTEX_ATTRIBS:
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case GL_MAX_VERTEX_ATTRIBS:
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case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
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//case GL_MAX_VERTEX_UNIFORM_VECTORS:
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case GL_MAX_VERTEX_UNIFORM_VECTORS:
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case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
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case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
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case GL_PACK_ALIGNMENT:
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case GL_PACK_ALIGNMENT:
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case GL_RED_BITS:
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case GL_RED_BITS:
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@@ -1284,6 +1284,16 @@ value lime_gl_create_framebuffer( )
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}
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}
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DEFINE_PRIM(lime_gl_create_framebuffer,0);
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DEFINE_PRIM(lime_gl_create_framebuffer,0);
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value lime_gl_delete_framebuffer(value target)
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{
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#ifndef HX_LINUX
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GLuint id = val_int(target);
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if (&glDeleteFramebuffers) glDeleteFramebuffers(1, &id);
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#endif
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return alloc_null();
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}
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DEFINE_PRIM(lime_gl_delete_framebuffer,1);
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value lime_gl_create_render_buffer( )
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value lime_gl_create_render_buffer( )
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{
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{
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GLuint id = 0;
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GLuint id = 0;
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@@ -1294,6 +1304,16 @@ value lime_gl_create_render_buffer( )
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}
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}
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DEFINE_PRIM(lime_gl_create_render_buffer,0);
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DEFINE_PRIM(lime_gl_create_render_buffer,0);
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value lime_gl_delete_render_buffer(value target)
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{
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#ifndef HX_LINUX
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GLuint id = val_int(target);
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if (&glDeleteRenderbuffers) glDeleteRenderbuffers(1, &id);
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#endif
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return alloc_null();
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}
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DEFINE_PRIM(lime_gl_delete_render_buffer,1);
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value lime_gl_framebuffer_renderbuffer(value target, value attachment, value renderbuffertarget, value renderbuffer)
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value lime_gl_framebuffer_renderbuffer(value target, value attachment, value renderbuffertarget, value renderbuffer)
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{
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{
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#ifndef HX_LINUX
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#ifndef HX_LINUX
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@@ -1462,6 +1482,13 @@ value lime_gl_depth_range(value inNear, value inFar)
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DEFINE_PRIM(lime_gl_depth_range,2);
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DEFINE_PRIM(lime_gl_depth_range,2);
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value lime_gl_cull_face(value mode)
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{
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glCullFace(val_int(mode));
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return alloc_null();
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}
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DEFINE_PRIM(lime_gl_cull_face,1);
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value lime_gl_polygon_offset(value factor, value units)
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value lime_gl_polygon_offset(value factor, value units)
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{
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{
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