Progress on HL GC bindings
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@@ -1175,7 +1175,7 @@ namespace lime {
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}
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HL_PRIM vdynobj* hl_lime_font_get_glyph_metrics (HL_CFFIPointer* fontHandle, int index) {
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HL_PRIM vdynamic* hl_lime_font_get_glyph_metrics (HL_CFFIPointer* fontHandle, int index) {
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// #ifdef LIME_FREETYPE
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// Font *font = (Font*)fontHandle->ptr;
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@@ -1446,7 +1446,7 @@ namespace lime {
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}
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HL_PRIM vdynobj* hl_lime_font_outline_decompose (HL_CFFIPointer* fontHandle, int size) {
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HL_PRIM vdynamic* hl_lime_font_outline_decompose (HL_CFFIPointer* fontHandle, int size) {
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// #ifdef LIME_FREETYPE
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// Font *font = (Font*)fontHandle->ptr;
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@@ -3017,7 +3017,7 @@ namespace lime {
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}
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HL_PRIM vdynobj* hl_lime_system_get_display (int id) {
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HL_PRIM vdynamic* hl_lime_system_get_display (int id) {
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return 0;
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//return System::GetDisplay (id);
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@@ -238,7 +238,7 @@ namespace lime {
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const int id_pixels = hl_hash_utf8 ("pixels");
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const int id_pitch = hl_hash_utf8 ("pitch");
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vdynamic* result = (vdynamic*)hl_alloc_dynobj ();
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vdynamic* result = hl_alloc_dynamic (&hlt_dynobj);
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if (SDL_LockTexture (sdlTexture, NULL, &pixels, &pitch) == 0) {
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