Progress on HL GC bindings
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@@ -238,7 +238,7 @@ namespace lime {
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const int id_pixels = hl_hash_utf8 ("pixels");
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const int id_pitch = hl_hash_utf8 ("pitch");
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vdynamic* result = (vdynamic*)hl_alloc_dynobj ();
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vdynamic* result = hl_alloc_dynamic (&hlt_dynobj);
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if (SDL_LockTexture (sdlTexture, NULL, &pixels, &pitch) == 0) {
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