GL.getVertexAttribOffset and .drawElements should use pointer type (not int)
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@@ -618,9 +618,14 @@ namespace lime {
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}
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void lime_gl_draw_elements (int inMode, int inCount, int inType, int inOffset) {
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void lime_gl_draw_elements (int inMode, int inCount, int inType, value inOffset) {
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glDrawElements (inMode, inCount, inType, (void *)(intptr_t)inOffset);
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if (!val_is_null (inOffset)) {
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GLintptr indices = reinterpret_cast<uintptr_t> (val_data (inOffset));
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glDrawElements (inMode, inCount, inType, (void *)indices);
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}
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}
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@@ -1425,11 +1430,11 @@ namespace lime {
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}
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int lime_gl_get_vertex_attrib_offset (int index, int name) {
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value lime_gl_get_vertex_attrib_offset (int index, int name) {
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int result = 0;
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GLintptr result = 0;
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glGetVertexAttribPointerv (index, name, (void **)&result);
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return result;
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return CFFIPointer ((void*)(uintptr_t)result);
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}
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