Work on new graphics (tesselated AA hardware lines, single hardware array, VBO and programatic shader generation) (thank you Hugh)
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@@ -23,12 +23,13 @@ namespace lime {
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virtual void Clear (uint32 inColour, const Rect *inRect = 0) = 0;
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virtual class Texture *CreateTexture (class Surface *inSurface, unsigned int inFlags) = 0;
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virtual void DestroyNativeTexture (void *inNativeTexture) = 0;
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virtual void DestroyVbo (unsigned int inVbo) = 0;
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virtual void EndBitmapRender () = 0;
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virtual void EndRender () = 0;
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virtual void Flip () = 0;
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virtual int Height () const = 0;
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virtual bool Hits (const RenderState &inState, const HardwareCalls &inCalls);
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virtual void Render (const RenderState &inState, const HardwareCalls &inCalls) = 0;
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virtual bool Hits (const RenderState &inState, const HardwareData &inData);
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virtual void Render (const RenderState &inState, const HardwareData &inData) = 0;
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virtual void RenderBitmap (const Rect &inSrc, int inX, int inY) = 0;
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virtual void SetQuality (StageQuality inQuality) = 0;
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virtual void SetViewport (const Rect &inRect) = 0;
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@@ -41,4 +42,4 @@ namespace lime {
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};
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#endif
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#endif
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@@ -21,7 +21,6 @@ namespace lime {
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void Clear (uint32 inColour, const Rect *inRect = 0) { mHardware->Clear (inColour, inRect); }
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void EndRender () { mHardware->EndRender (); }
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PixelFormat Format () const { return pfHardware; }
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AlphaMode GetAlphaMode () const { return mAlphaMode; }
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const uint8 *GetBase () const { return 0; }
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int GetStride () const { return 0; }
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int Height () const { return mHardware->Height (); }
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@@ -38,7 +37,6 @@ namespace lime {
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private:
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AlphaMode mAlphaMode;
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HardwareContext *mHardware;
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};
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@@ -19,7 +19,6 @@ namespace lime {
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virtual void colorTransform (const Rect &inRect, ColorTransform &inTransform);
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virtual void StretchTo (const RenderTarget &outTarget, const Rect &inSrcRect, const DRect &inDestRect) const;
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virtual void setAlphaMode (AlphaMode am) { mAlphaMode = am; }
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virtual void setGPUFormat (PixelFormat pf) { mGPUPixelFormat = pf; }
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void applyFilter (Surface *inSrc, const Rect &inRect, ImagePoint inOffset, Filter *inFilter);
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@@ -43,7 +42,6 @@ namespace lime {
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void Zero ();
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PixelFormat Format () const { return mPixelFormat; }
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AlphaMode GetAlphaMode () const { return mAlphaMode; }
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const uint8 *GetBase () const { return mBase; }
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int GetStride () const { return mStride; }
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int GPUFormat () const { return mGPUPixelFormat; }
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@@ -54,7 +52,6 @@ namespace lime {
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~SimpleSurface ();
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AlphaMode mAlphaMode;
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uint8 *mBase;
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int mGPUPixelFormat;
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int mHeight;
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@@ -7,6 +7,7 @@
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#include <ByteArray.h>
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#include "renderer/common/Texture.h"
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#include "renderer/common/HardwareContext.h"
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#include <Hardware.h>
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namespace lime {
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@@ -28,7 +29,6 @@ namespace lime {
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virtual void Clear (uint32 inColour, const Rect *inRect = 0) = 0;
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virtual void EndRender () = 0;
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virtual PixelFormat Format () const = 0;
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virtual AlphaMode GetAlphaMode () const = 0;
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virtual const uint8 *GetBase () const = 0;
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virtual int GetStride () const = 0;
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virtual int Height () const = 0;
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@@ -49,7 +49,6 @@ namespace lime {
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virtual int GPUFormat () const { return Format (); }
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virtual void multiplyAlpha () {}
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virtual void noise (unsigned int randomSeed, unsigned int low, unsigned int high, int channelOptions, bool grayScale) {}
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virtual void setAlphaMode (AlphaMode am) {}
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virtual void SetAllowTrans (bool inAllowTrans) { mAllowTrans = inAllowTrans; }
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virtual void SetFlags (unsigned int inFlags) { mFlags = inFlags; }
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virtual void setGPUFormat (PixelFormat pf) {}
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