Shorten Neko traces including a GL context
This commit is contained in:
@@ -3370,6 +3370,13 @@ class NativeOpenGLRenderContext {
|
||||
}
|
||||
|
||||
|
||||
@:noCompletion @:dox(hide) public function toString ():String {
|
||||
|
||||
return "NativeOpenGLRenderContext";
|
||||
|
||||
}
|
||||
|
||||
|
||||
public function transformFeedbackVaryings (program:GLProgram, varyings:Array<String>, bufferMode:Int):Void {
|
||||
|
||||
#if (lime_cffi && lime_opengl && !macro)
|
||||
|
||||
Reference in New Issue
Block a user