Shorten Neko traces including a GL context

This commit is contained in:
Joshua Granick
2018-07-12 16:32:23 -07:00
parent 7708866b50
commit 0d32168696

View File

@@ -3370,6 +3370,13 @@ class NativeOpenGLRenderContext {
}
@:noCompletion @:dox(hide) public function toString ():String {
return "NativeOpenGLRenderContext";
}
public function transformFeedbackVaryings (program:GLProgram, varyings:Array<String>, bufferMode:Int):Void {
#if (lime_cffi && lime_opengl && !macro)