Allow overload for HTML5 GLRenderContext

This commit is contained in:
Joshua Granick
2014-06-18 17:19:30 -07:00
parent 975d58f2fa
commit 0cec6cba73
3 changed files with 495 additions and 3 deletions

View File

@@ -147,7 +147,7 @@ class Main extends Application {
gl.texParameteri (gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri (gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
#if html5
lime.graphics.opengl.GL.context.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image.data);
gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image.data);
#else
gl.texImage2D (gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, image.data);
#end