Fixing bug in html5 input handler
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@@ -9,11 +9,13 @@ class InputHandler {
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public function new( _lib:LiME ) { lib = _lib; }
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public var touch_map:Map<Int, Dynamic>;
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public var down_keys : Map<Int,Bool>;
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public function startup() {
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lib._debug(':: lime :: \t InputHandler Initialized.');
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touch_map = new Map<Int, Dynamic>();
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down_keys = new Map();
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#if lime_html5
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//on html5 we need to listen for events on the canvas
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@@ -101,18 +103,18 @@ class InputHandler {
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//}
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}
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public var _down_keys : Map<Int,Bool>;
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public function lime_onkeydown(_event:Dynamic) {
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if(_down_keys == null) _down_keys = new Map();
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if(lib.host.onkeydown != null && !_down_keys.exists(_event.value)) {
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_down_keys.set(_event.value, true);
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if(lib.host.onkeydown != null && !down_keys.exists(_event.value)) {
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down_keys.set(_event.value, true);
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lib.host.onkeydown(_event);
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}
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//nmeOnKey(_event, KeyboardEvent.KEY_DOWN);
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}
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public function lime_onkeyup(_event:Dynamic) {
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_down_keys.remove(_event.value);
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down_keys.remove(_event.value);
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if(lib.host.onkeyup != null) {
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lib.host.onkeyup(_event);
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}
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