From 087660f7a70bc2d1d190bb2bc09a51e62f331a68 Mon Sep 17 00:00:00 2001 From: Joseph Cloutier Date: Sun, 7 May 2023 15:33:56 -0400 Subject: [PATCH] Fix `WebGL2RenderContext` indentation up to line 4189. --- src/lime/graphics/WebGL2RenderContext.hx | 542 +++++++++++------------ 1 file changed, 271 insertions(+), 271 deletions(-) diff --git a/src/lime/graphics/WebGL2RenderContext.hx b/src/lime/graphics/WebGL2RenderContext.hx index 078f2fea1..03c51e669 100644 --- a/src/lime/graphics/WebGL2RenderContext.hx +++ b/src/lime/graphics/WebGL2RenderContext.hx @@ -3847,345 +3847,345 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic } #if !lime_webgl - public function compressedTexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:ArrayBufferView, - srcOffset:Int = 0, - ?srcLengthOverride:Int):Void + public function compressedTexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:ArrayBufferView, + srcOffset:Int = 0, + ?srcLengthOverride:Int):Void #else - public inline function compressedTexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:Dynamic, - ?srcOffset:Int, - ?srcLengthOverride:Int):Void + public inline function compressedTexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, srcData:Dynamic, + ?srcOffset:Int, + ?srcLengthOverride:Int):Void #end - { - var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0; + { + var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0; - __tempPointer.set(srcData, srcOffset); - this.compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, __tempPointer); - } + __tempPointer.set(srcData, srcOffset); + this.compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, __tempPointer); + } - public function compressedTexImage3D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, - srcData:ArrayBufferView, - srcOffset:Int = 0, ?srcLengthOverride:Int):Void - { - var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0; - __tempPointer.set(srcData, srcOffset); - this.compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, __tempPointer); - } + public function compressedTexImage3D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, + srcData:ArrayBufferView, + srcOffset:Int = 0, ?srcLengthOverride:Int):Void + { + var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0; + __tempPointer.set(srcData, srcOffset); + this.compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, __tempPointer); + } #if !lime_webgl - public inline function compressedTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, - srcData:ArrayBufferView, - srcOffset:Int = 0, ?srcLengthOverride:Int):Void + public inline function compressedTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, + srcData:ArrayBufferView, + srcOffset:Int = 0, ?srcLengthOverride:Int):Void #else - public inline function compressedTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, - srcData:Dynamic, - ?srcOffset:Int, ?srcLengthOverride:Int):Void + public inline function compressedTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, + srcData:Dynamic, + ?srcOffset:Int, ?srcLengthOverride:Int):Void #end - { - var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0; + { + var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0; - __tempPointer.set(srcData, srcOffset); - this.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, __tempPointer); - } + __tempPointer.set(srcData, srcOffset); + this.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, __tempPointer); + } - public inline function compressedTexSubImage3D(target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, - depth:Int, format:Int, - srcData:ArrayBufferView, srcOffset:Int = 0, ?srcLengthOverride:Int):Void - { - var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0; - __tempPointer.set(srcData, srcOffset); - this.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, __tempPointer); - } + public inline function compressedTexSubImage3D(target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, + depth:Int, format:Int, + srcData:ArrayBufferView, srcOffset:Int = 0, ?srcLengthOverride:Int):Void + { + var imageSize = (srcLengthOverride != null) ? srcLengthOverride : (srcData != null) ? srcData.byteLength : 0; + __tempPointer.set(srcData, srcOffset); + this.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, __tempPointer); + } - public inline function copyBufferSubData(readTarget:Int, writeTarget:Int, readOffset:DataPointer, writeOffset:DataPointer, size:Int):Void - { - this.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); - } + public inline function copyBufferSubData(readTarget:Int, writeTarget:Int, readOffset:DataPointer, writeOffset:DataPointer, size:Int):Void + { + this.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); + } - public inline function copyTexImage2D(target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int):Void - { - this.copyTexImage2D(target, level, internalformat, x, y, width, height, border); - } + public inline function copyTexImage2D(target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int):Void + { + this.copyTexImage2D(target, level, internalformat, x, y, width, height, border); + } - public inline function copyTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int):Void - { - this.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); - } + public inline function copyTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int):Void + { + this.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + } - public inline function copyTexSubImage3D(target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, x:Int, y:Int, width:Int, - height:Int):Void - { - this.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); - } + public inline function copyTexSubImage3D(target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, x:Int, y:Int, width:Int, + height:Int):Void + { + this.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); + } - public inline function createBuffer():GLBuffer - { - return this.createBuffer(); - } + public inline function createBuffer():GLBuffer + { + return this.createBuffer(); + } - public inline function createFramebuffer():GLFramebuffer - { - return this.createFramebuffer(); - } + public inline function createFramebuffer():GLFramebuffer + { + return this.createFramebuffer(); + } - public inline function createProgram():GLProgram - { - return this.createProgram(); - } + public inline function createProgram():GLProgram + { + return this.createProgram(); + } - public inline function createQuery():GLQuery - { - return this.createQuery(); - } + public inline function createQuery():GLQuery + { + return this.createQuery(); + } - public inline function createRenderbuffer():GLRenderbuffer - { - return this.createRenderbuffer(); - } + public inline function createRenderbuffer():GLRenderbuffer + { + return this.createRenderbuffer(); + } - public inline function createSampler():GLSampler - { - return this.createSampler(); - } + public inline function createSampler():GLSampler + { + return this.createSampler(); + } - public inline function createShader(type:Int):GLShader - { - return this.createShader(type); - } + public inline function createShader(type:Int):GLShader + { + return this.createShader(type); + } - public inline function createTexture():GLTexture - { - return this.createTexture(); - } + public inline function createTexture():GLTexture + { + return this.createTexture(); + } - public inline function createTransformFeedback():GLTransformFeedback - { - return this.createTransformFeedback(); - } + public inline function createTransformFeedback():GLTransformFeedback + { + return this.createTransformFeedback(); + } - public inline function createVertexArray():GLVertexArrayObject - { - return this.createVertexArray(); - } + public inline function createVertexArray():GLVertexArrayObject + { + return this.createVertexArray(); + } - public inline function cullFace(mode:Int):Void - { - this.cullFace(mode); - } + public inline function cullFace(mode:Int):Void + { + this.cullFace(mode); + } - public inline function deleteBuffer(buffer:GLBuffer):Void - { - this.deleteBuffer(buffer); - } + public inline function deleteBuffer(buffer:GLBuffer):Void + { + this.deleteBuffer(buffer); + } - public inline function deleteFramebuffer(framebuffer:GLFramebuffer):Void - { - this.deleteFramebuffer(framebuffer); - } + public inline function deleteFramebuffer(framebuffer:GLFramebuffer):Void + { + this.deleteFramebuffer(framebuffer); + } - public inline function deleteProgram(program:GLProgram):Void - { - this.deleteProgram(program); - } + public inline function deleteProgram(program:GLProgram):Void + { + this.deleteProgram(program); + } - public inline function deleteQuery(query:GLQuery):Void - { - this.deleteQuery(query); - } + public inline function deleteQuery(query:GLQuery):Void + { + this.deleteQuery(query); + } - public inline function deleteRenderbuffer(renderbuffer:GLRenderbuffer):Void - { - this.deleteRenderbuffer(renderbuffer); - } + public inline function deleteRenderbuffer(renderbuffer:GLRenderbuffer):Void + { + this.deleteRenderbuffer(renderbuffer); + } - public inline function deleteSampler(sampler:GLSampler):Void - { - this.deleteSampler(sampler); - } + public inline function deleteSampler(sampler:GLSampler):Void + { + this.deleteSampler(sampler); + } - public inline function deleteShader(shader:GLShader):Void - { - this.deleteShader(shader); - } + public inline function deleteShader(shader:GLShader):Void + { + this.deleteShader(shader); + } - public inline function deleteSync(sync:GLSync):Void - { - this.deleteSync(sync); - } + public inline function deleteSync(sync:GLSync):Void + { + this.deleteSync(sync); + } - public inline function deleteTexture(texture:GLTexture):Void - { - this.deleteTexture(texture); - } + public inline function deleteTexture(texture:GLTexture):Void + { + this.deleteTexture(texture); + } - public inline function deleteTransformFeedback(transformFeedback:GLTransformFeedback):Void - { - this.deleteTransformFeedback(transformFeedback); - } + public inline function deleteTransformFeedback(transformFeedback:GLTransformFeedback):Void + { + this.deleteTransformFeedback(transformFeedback); + } - public inline function deleteVertexArray(vertexArray:GLVertexArrayObject):Void - { - this.deleteVertexArray(vertexArray); - } + public inline function deleteVertexArray(vertexArray:GLVertexArrayObject):Void + { + this.deleteVertexArray(vertexArray); + } - public inline function depthFunc(func:Int):Void - { - this.depthFunc(func); - } + public inline function depthFunc(func:Int):Void + { + this.depthFunc(func); + } - public inline function depthMask(flag:Bool):Void - { - this.depthMask(flag); - } + public inline function depthMask(flag:Bool):Void + { + this.depthMask(flag); + } - public inline function depthRange(zNear:Float, zFar:Float):Void - { - this.depthRangef(zNear, zFar); - } + public inline function depthRange(zNear:Float, zFar:Float):Void + { + this.depthRangef(zNear, zFar); + } - public inline function detachShader(program:GLProgram, shader:GLShader):Void - { - this.detachShader(program, shader); - } + public inline function detachShader(program:GLProgram, shader:GLShader):Void + { + this.detachShader(program, shader); + } - public inline function disable(cap:Int):Void - { - this.disable(cap); - } + public inline function disable(cap:Int):Void + { + this.disable(cap); + } - public inline function disableVertexAttribArray(index:Int):Void - { - this.disableVertexAttribArray(index); - } + public inline function disableVertexAttribArray(index:Int):Void + { + this.disableVertexAttribArray(index); + } - public inline function drawArrays(mode:Int, first:Int, count:Int):Void - { - this.drawArrays(mode, first, count); - } + public inline function drawArrays(mode:Int, first:Int, count:Int):Void + { + this.drawArrays(mode, first, count); + } - public inline function drawArraysInstanced(mode:Int, first:Int, count:Int, instanceCount:Int):Void - { - this.drawArraysInstanced(mode, first, count, instanceCount); - } + public inline function drawArraysInstanced(mode:Int, first:Int, count:Int, instanceCount:Int):Void + { + this.drawArraysInstanced(mode, first, count, instanceCount); + } - public inline function drawBuffers(buffers:Array):Void - { - this.drawBuffers(buffers); - } + public inline function drawBuffers(buffers:Array):Void + { + this.drawBuffers(buffers); + } - public inline function drawElements(mode:Int, count:Int, type:Int, offset:DataPointer):Void - { - this.drawElements(mode, count, type, offset); - } + public inline function drawElements(mode:Int, count:Int, type:Int, offset:DataPointer):Void + { + this.drawElements(mode, count, type, offset); + } - public inline function drawElementsInstanced(mode:Int, count:Int, type:Int, offset:DataPointer, instanceCount:Int):Void - { - this.drawElementsInstanced(mode, count, type, offset, instanceCount); - } + public inline function drawElementsInstanced(mode:Int, count:Int, type:Int, offset:DataPointer, instanceCount:Int):Void + { + this.drawElementsInstanced(mode, count, type, offset, instanceCount); + } - public inline function drawRangeElements(mode:Int, start:Int, end:Int, count:Int, type:Int, offset:DataPointer):Void - { - this.drawRangeElements(mode, start, end, count, type, offset); - } + public inline function drawRangeElements(mode:Int, start:Int, end:Int, count:Int, type:Int, offset:DataPointer):Void + { + this.drawRangeElements(mode, start, end, count, type, offset); + } - public inline function enable(cap:Int):Void - { - this.enable(cap); - } + public inline function enable(cap:Int):Void + { + this.enable(cap); + } - public inline function enableVertexAttribArray(index:Int):Void - { - this.enableVertexAttribArray(index); - } + public inline function enableVertexAttribArray(index:Int):Void + { + this.enableVertexAttribArray(index); + } - public inline function endQuery(target:Int):Void - { - this.endQuery(target); - } + public inline function endQuery(target:Int):Void + { + this.endQuery(target); + } - public inline function endTransformFeedback():Void - { - this.endTransformFeedback(); - } + public inline function endTransformFeedback():Void + { + this.endTransformFeedback(); + } - public inline function fenceSync(condition:Int, flags:Int):GLSync - { - return this.fenceSync(condition, flags); - } + public inline function fenceSync(condition:Int, flags:Int):GLSync + { + return this.fenceSync(condition, flags); + } - public inline function finish():Void - { - this.finish(); - } + public inline function finish():Void + { + this.finish(); + } - public inline function flush():Void - { - this.flush(); - } + public inline function flush():Void + { + this.flush(); + } - public inline function framebufferRenderbuffer(target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer):Void - { - this.framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); - } + public inline function framebufferRenderbuffer(target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer):Void + { + this.framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); + } - public inline function framebufferTexture2D(target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int):Void - { - this.framebufferTexture2D(target, attachment, textarget, texture, level); - } + public inline function framebufferTexture2D(target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int):Void + { + this.framebufferTexture2D(target, attachment, textarget, texture, level); + } - public inline function framebufferTextureLayer(target:Int, attachment:Int, texture:GLTexture, level:Int, layer:Int):Void - { - this.framebufferTextureLayer(target, attachment, texture, level, layer); - } + public inline function framebufferTextureLayer(target:Int, attachment:Int, texture:GLTexture, level:Int, layer:Int):Void + { + this.framebufferTextureLayer(target, attachment, texture, level, layer); + } - public inline function frontFace(mode:Int):Void - { - this.frontFace(mode); - } + public inline function frontFace(mode:Int):Void + { + this.frontFace(mode); + } - public inline function generateMipmap(target:Int):Void - { - this.generateMipmap(target); - } + public inline function generateMipmap(target:Int):Void + { + this.generateMipmap(target); + } - public inline function getActiveAttrib(program:GLProgram, index:Int):GLActiveInfo - { - return this.getActiveAttrib(program, index); - } + public inline function getActiveAttrib(program:GLProgram, index:Int):GLActiveInfo + { + return this.getActiveAttrib(program, index); + } - public inline function getActiveUniform(program:GLProgram, index:Int):GLActiveInfo - { - return this.getActiveUniform(program, index); - } + public inline function getActiveUniform(program:GLProgram, index:Int):GLActiveInfo + { + return this.getActiveUniform(program, index); + } - public inline function getActiveUniformBlockName(program:GLProgram, uniformBlockIndex:Int):String - { - return this.getActiveUniformBlockName(program, uniformBlockIndex); - } + public inline function getActiveUniformBlockName(program:GLProgram, uniformBlockIndex:Int):String + { + return this.getActiveUniformBlockName(program, uniformBlockIndex); + } - public inline function getActiveUniformBlockParameter(program:GLProgram, uniformBlockIndex:Int, pname:Int):Dynamic - { - return this.getActiveUniformBlockParameter(program, uniformBlockIndex, pname); - } + public inline function getActiveUniformBlockParameter(program:GLProgram, uniformBlockIndex:Int, pname:Int):Dynamic + { + return this.getActiveUniformBlockParameter(program, uniformBlockIndex, pname); + } - public inline function getActiveUniforms(program:GLProgram, uniformIndices:Array, pname:Int):Dynamic - { - return this.getActiveUniforms(program, uniformIndices, pname); - } + public inline function getActiveUniforms(program:GLProgram, uniformIndices:Array, pname:Int):Dynamic + { + return this.getActiveUniforms(program, uniformIndices, pname); + } - public inline function getAttachedShaders(program:GLProgram):Array - { - return this.getAttachedShaders(program); - } + public inline function getAttachedShaders(program:GLProgram):Array + { + return this.getAttachedShaders(program); + } - public inline function getAttribLocation(program:GLProgram, name:String):Int - { - return this.getAttribLocation(program, name); - } + public inline function getAttribLocation(program:GLProgram, name:String):Int + { + return this.getAttribLocation(program, name); + } - public inline function getBufferParameter(target:Int, pname:Int):Dynamic - { - return this.getBufferParameter(target, pname); - } + public inline function getBufferParameter(target:Int, pname:Int):Dynamic + { + return this.getBufferParameter(target, pname); + } #if !lime_webgl public inline function getBufferSubData(target:Int, srcByteOffset:DataPointer, dstData:ArrayBuffer, srcOffset:Int = 0, ?length:Int):Void