Consistently refer to Matrix3 values in column-major order.
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@@ -1,5 +1,7 @@
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package lime.math;
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import lime.utils.Float32Array;
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/**
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`Matrix3` is a 3x3 transformation matrix particularly useful for
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two-dimensional transformation. It can be used for rotation, scale
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@@ -13,8 +15,9 @@ package lime.math;
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[ b, d, ty ]
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[ 0, 0, 1 ]
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```
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Values are stored in column-major order for GLSL compatibility.
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**/
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import lime.utils.Float32Array;
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#if hl
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@:keep
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#end
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@@ -65,10 +68,11 @@ abstract Matrix3(Float32Array) to Float32Array
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**/
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public function new(a:Float = 1, b:Float = 0, c:Float = 0, d:Float = 1, tx:Float = 0, ty:Float = 0)
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{
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// Column-major order means adjacent values form a column, not a row.
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this = new Float32Array([
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a, c, 0,
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b, d, 0,
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tx, ty, 1
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a, b, 0, // column 0
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c, d, 0, // column 1
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tx, ty, 1 // column 2
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]);
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}
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@@ -396,9 +400,9 @@ abstract Matrix3(Float32Array) to Float32Array
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/*
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Rotate object "after" other transforms
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[ a b 0 ][ ma mb 0 ]
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[ c d 0 ][ mc md 0 ]
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[ tx ty 1 ][ mtx mty 1 ]
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[ a c tx ][ ma mc mtx ]
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[ b d ty ][ mb md mty ]
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[ 0 0 1 ][ 0 0 1 ]
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ma = md = cos
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mb = sin
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@@ -434,9 +438,9 @@ abstract Matrix3(Float32Array) to Float32Array
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Scale object "after" other transforms
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[ a b 0 ][ sx 0 0 ]
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[ c d 0 ][ 0 sy 0 ]
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[ tx ty 1 ][ 0 0 1 ]
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[ a c tx ][ sx 0 0 ]
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[ b d ty ][ 0 sy 0 ]
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[ 0 0 1 ][ 0 0 1 ]
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*/
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a *= sx;
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@@ -481,7 +485,7 @@ abstract Matrix3(Float32Array) to Float32Array
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@:dox(hide) public inline function toString():String
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{
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return "matrix(" + a + ", " + b + ", " + c + ", " + d + ", " + tx + ", " + ty + ")";
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return 'matrix($a, $b, $c, $d, $tx, $ty)';
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}
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/**
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@@ -564,20 +568,20 @@ abstract Matrix3(Float32Array) to Float32Array
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inline function get_b():Float
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{
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return this[3];
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return this[1];
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}
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inline function set_b(value: Float):Float
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{
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return this[3] = value;
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return this[1] = value;
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}
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inline function get_c():Float
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{
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return this[1];
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return this[3];
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}
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inline function set_c(value: Float):Float
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{
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return this[1] = value;
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return this[3] = value;
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}
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inline function get_d():Float
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