Enable GLESv3 on iOS
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#include "SDLApplication.h"
|
||||
#include "SDLWindow.h"
|
||||
#include "SDLRenderer.h"
|
||||
// #include "SDL_syswm.h"
|
||||
#include "../../graphics/opengl/OpenGL.h"
|
||||
#include "../../graphics/opengl/OpenGLBindings.h"
|
||||
|
||||
@@ -39,6 +40,14 @@ namespace lime {
|
||||
|
||||
}
|
||||
|
||||
// sdlRenderer = SDL_CreateRenderer (sdlWindow, -1, sdlFlags);
|
||||
|
||||
// if (sdlRenderer) {
|
||||
|
||||
// context = SDL_GL_GetCurrentContext ();
|
||||
|
||||
// }
|
||||
|
||||
} else {
|
||||
|
||||
sdlFlags |= SDL_RENDERER_SOFTWARE;
|
||||
@@ -76,14 +85,18 @@ namespace lime {
|
||||
bool valid = true;
|
||||
#endif
|
||||
|
||||
#ifdef IPHONE
|
||||
#if defined(IPHONE) || defined(APPLETV)
|
||||
// SDL_SysWMinfo windowInfo;
|
||||
// SDL_GetWindowWMInfo (sdlWindow, &windowInfo);
|
||||
// OpenGLBindings::defaultFramebuffer = windowInfo.info.uikit.framebuffer;
|
||||
// OpenGLBindings::defaultRenderbuffer = windowInfo.info.uikit.colorbuffer;
|
||||
glGetIntegerv (GL_FRAMEBUFFER_BINDING, &OpenGLBindings::defaultFramebuffer);
|
||||
glGetIntegerv (GL_RENDERBUFFER_BINDING, &OpenGLBindings::defaultRenderbuffer);
|
||||
#endif
|
||||
|
||||
((SDLApplication*)currentWindow->currentApplication)->RegisterWindow ((SDLWindow*)currentWindow);
|
||||
|
||||
} else {
|
||||
} else if (!sdlRenderer) {
|
||||
|
||||
sdlFlags &= ~SDL_RENDERER_ACCELERATED;
|
||||
sdlFlags &= ~SDL_RENDERER_PRESENTVSYNC;
|
||||
@@ -122,7 +135,7 @@ namespace lime {
|
||||
|
||||
void SDLRenderer::Flip () {
|
||||
|
||||
if (context) {
|
||||
if (context && !sdlRenderer) {
|
||||
|
||||
SDL_GL_SwapWindow (sdlWindow);
|
||||
|
||||
@@ -261,7 +274,7 @@ namespace lime {
|
||||
|
||||
SDL_RenderReadPixels (sdlRenderer, &bounds, SDL_PIXELFORMAT_ABGR8888, buffer->data->Data (), buffer->Stride ());
|
||||
|
||||
} else {
|
||||
} else if (context) {
|
||||
|
||||
// TODO
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace lime {
|
||||
|
||||
#if defined (IPHONE) || defined (APPLETV)
|
||||
SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
||||
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
#endif
|
||||
|
||||
if (flags & WINDOW_FLAG_DEPTH_BUFFER) {
|
||||
|
||||
Reference in New Issue
Block a user