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kiss-vscode/projects/iso-rpg-engine/Project.xml

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XML

<?xml version="1.0" encoding="utf-8"?>
<project xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://lime.software/project/1.0.2">
<!-- _________________________ Application Settings _________________________ -->
<app version="0.0.1" title="iso-rpg-engine" main="Main" file="iso-rpg-engine" company="NQNStudios"/>
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html fileor you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader"/>
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set value="11.8" name="SWF_VERSION"/>
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" vsync="false" height="720" hardware="true" fps="60" background="#000000"/>
<!--HTML5-specific-->
<window resizable="false" if="html5"/>
<!--Desktop-specific-->
<window resizable="true" orientation="landscape" if="desktop" fullscreen="false"/>
<!--Mobile-specific-->
<window width="0" orientation="landscape" if="mobile" height="0" fullscreen="true"/>
<!-- _____________________________ Path Settings ____________________________ -->
<set value="export" name="BUILD_DIR"/>
<source path="source"/>
<assets path="assets"/>
<assets path="Data" if="debug"/>
<assets path="Blades of Avernum Scenarios" if="debug"/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel"/>
<haxelib name="kiss"/>
<haxelib name="kiss-flixel"/>
<haxeflag name="--macro" value="kiss.Kiss.setup()" />
<haxelib name="hscript"/>
<!--In case you want to use the addons package-->
<!--<haxelib name="flixel-addons" />-->
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui" />-->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile"/>
<haxedef name="FLX_NO_KEYBOARD" if="mobile"/>
<haxedef name="FLX_NO_TOUCH" if="desktop"/>
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef unless="debug" name="FLX_NO_DEBUG"/>
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef unless="debug" name="NAPE_RELEASE_BUILD"/>
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>