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kiss-vscode/projects/_deprecated/flixel-desktop-handloose/source/TypingState.kiss

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(var SPRITE_SPACING 20)
(var SPRITE_SIZE 100)
(var TEXT_SIZE 24)
(prop &mut :FlxText docText null)
(method &override :Void create []
#{
super.create();
var background = new FlxSprite();
background.makeGraphic(1280, 720, FlxColor.BLACK);
// background.x = 0;
// background.y = 0;
FlxSpriteUtil.beginDraw(FlxColor.WHITE);
var x = SPRITE_SPACING;
var y = FlxG.height - SPRITE_SIZE - SPRITE_SPACING;
// Split the screen into text area and dance area:
var splitX = SPRITE_SPACING * 5 + SPRITE_SIZE * 4;
background.drawLine(splitX, 0, splitX, FlxG.height);
docText = new FlxText(splitX, 0, "", TEXT_SIZE);
docText.setFormat(null, 8, FlxColor.WHITE);
add(background);
add(docText);
// this is actually just distracting:
// Split the left side into upper/lower:
//background.drawLine(0, FlxG.height - SPRITE_SIZE - SPRITE_SPACING * 2, splitX, FlxG.height - SPRITE_SIZE - SPRITE_SPACING * 2);
/*
makeTriangleSprite(Left, "", y);
makeTriangleSprite(Down, "", y);
makeTriangleSprite(Up, "", y);
makeTriangleSprite(Right, "", y);
*/
add(actionSprites);
}#)
(prop :Map<Int,ArrowDir> inputCodes (new Map))
(var DIR_ORDER [ Left Down Up Right ])
(prop &mut :FlxText instructionText null)
(method &override :Void update [:Float elapsed]
(super.update elapsed)
(let [mappedCodes (count inputCodes)
nextToMap (nth DIR_ORDER mappedCodes)]
(if (= DIR_ORDER.length mappedCodes)
// Handle an arrow press
{
(set instructionText.text "")
(unless timer
(set timer (new FlxTimer))
(let [&mut i 0]
(timer.start ARROW_DELAY ->_ {
#{
var stuff = _model.generateArrowStuff();
makeTriangleSprite(DIR_ORDER[i++ % DIR_ORDER.length], stuff.text, -SPRITE_SIZE, stuff.action);
}# } 0)))
(whenLet [(Some id) (getFirstInputId)
dir (dictGet inputCodes id)]
(let [&mut :ActionSprite lowestMatching null
&mut :Float highestY -SPRITE_SIZE-1]
(actionSprites.forEachAlive
->spr (when (= dir spr.dir)
(when (> spr.y highestY)
(set highestY spr.y)
(set lowestMatching spr))))
(when lowestMatching
(lowestMatching.action)
(updateDocText)
(lowestMatching.kill))))
}
// Prompt to map the arrows
{
(unless instructionText
(set instructionText (new FlxText "" TEXT_SIZE))
(add instructionText))
(set instructionText.text "Press $nextToMap")
(instructionText.screenCenter)
(whenLet [(Some id) (getFirstInputId)]
(dictSet inputCodes id nextToMap))
})))
(method updateDocText []
(set docText.text (StringTools.replace _model.content "\t" " ")))
(prop :FlxTypedGroup<ActionSprite> actionSprites (new FlxTypedGroup))
(prop &mut :DocumentModel _model null)
(prop &mut :FlxTimer timer null)
(var ARROW_DELAY 0.25)
(method setModel [:DocumentModel m]
(set _model m)
(updateDocText))
(method :FlxSprite makeTriangleSprite [:ArrowDir dir :String text :Int y &opt :Void->Void action]
#{
var spr = new ActionSprite(action, dir);
spr.makeGraphic(SPRITE_SIZE, SPRITE_SIZE, FlxColor.TRANSPARENT, true);
FlxSpriteUtil.beginDraw(FlxColor.WHITE);
spr.drawTriangle(0, 0, SPRITE_SIZE);
spr.angle = switch (dir)
{
case Left:
-90;
case Down:
180;
case Up:
0;
case Right:
90;
};
text = switch (text) {
case "\n": "<newline>";
case "\r": "<bad newline>";
case " ": "<space>";
case "\t": "<tab>";
default: text;
};
var ftext = new FlxText(text, TEXT_SIZE);
ftext.angle = -spr.angle;
ftext.color = FlxColor.BLACK;
if (text.length > 1) {
ftext.size = 12;
}
spr.stamp(ftext, Math.floor(SPRITE_SIZE/2) - Math.floor(ftext.width / 2), Math.floor(SPRITE_SIZE/2) - Math.floor(ftext.height / 2));
spr.x = SPRITE_SPACING + DIR_ORDER.indexOf(dir) * (SPRITE_SIZE + SPRITE_SPACING);
spr.y = y;
if (action != null) {
actionSprites.add(spr);
FlxTween.linearMotion(spr, spr.x, spr.y, spr.x, FlxG.height, 200, false, {
onComplete: (_) -> {
spr.kill();
}
});
} else {
add(spr);
}
return spr;
}#)