608 lines
27 KiB
Plaintext
608 lines
27 KiB
Plaintext
(loadFrom "kiss-tools" "src/kiss_tools/RefactorUtil.kiss")
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(prop &mut :Jigsawx jigsaw)
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(prop &mut :FlxCamera pieceCamera)
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(prop &mut :FlxCamera uiCamera)
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(load "PuzzlePacks.kiss")
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(defAlias &ident textSize SimpleWindow.textSize)
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(method &override :Void create []
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(add logTexts)
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(set Prelude.printStr log)
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(set pieceCamera FlxG.camera)
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(set uiCamera (new FlxCamera))
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(set uiCamera.bgColor FlxColor.TRANSPARENT)
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(pieceCamera.copyFrom FlxG.camera)
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(set FlxG.camera pieceCamera)
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(FlxG.cameras.add uiCamera)
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(FlxG.plugins.add (new FlxMouseControl))
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(set FlxMouseControl.sortIndex "priorityID")
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(set bgColor FlxColor.TRANSPARENT)
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(super.create))
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(defAlias &ident KEYBOARD_SCROLL_SPEED (keyboardScrollSpeed))
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(method keyboardScrollSpeed []
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(/ 800 rewardSprite.scale.x))
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(prop &mut :EntryType typeAdding Todo)
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(prop &mut :FlxInputText entryNameText)
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(prop &mut :DebugLayer debugLayer null)
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(prop &mut t 1)
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(method &override :Void update [:Float elapsed]
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(super.update elapsed)
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(#when debug
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(debugLayer.clear)
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(when model.rewardFiles
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(doFor s rewardSprites
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null
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// Uncomment for debugging piece rotation:
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//(debugLayer.drawCircle s.x s.y 1 FlxColor.RED)
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//(debugLayer.drawCircle (+ s.x s.origin.x) (+ s.y s.origin.y) 1 FlxColor.LIME)
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// Uncomment for debugging match zones:
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**(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(unless z.isEmpty
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(debugLayer.drawFlxRect z FlxColor.RED)))))))
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(when model.rewardFiles
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(let [zoom pieceCamera.zoom
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scroll (pieceCamera.scroll.copyTo)]
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(pieceCamera.updateScrollWheelZoom elapsed 5)
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(pieceCamera.updateMouseBorderControl elapsed KEYBOARD_SCROLL_SPEED 0.002 uiCamera)
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(when (or !(= zoom pieceCamera.zoom) !(scroll.equals pieceCamera.scroll))
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(set save.data.zoom pieceCamera.zoom)
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(set save.data.scroll pieceCamera.scroll)
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(save.flush)))
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(when entryWindow
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(when FlxG.keys.justPressed.ESCAPE
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(if (entryWindow.isShown)
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(entryWindow.hide)
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(entryWindow.show))))
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(when (and FlxG.keys.justPressed.SPACE !entryNameText)
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(defAndCall method toggleBackgroundColor
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(set save.data.backgroundIndex #{(save.data.backgroundIndex + 1) % backgroundOptions.length;}#)
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(save.flush)
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// setModel so the entry text gets remade in inverted/lightened colors when necessary
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(refreshModel)))
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(#when debug
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(when FlxG.keys.justPressed.SEMICOLON
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(set pieceCamera.zoom 1))
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**(when FlxG.keys.justPressed.CONTROL
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(set save.data.storedPositions (new Map<Int,FlxPoint>))
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(set save.data.storedAngles (new Map<Int,Float>))
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(set save.data.storedOrigins (new Map<Int,FlxPoint>))
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(save.flush))))
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(when FlxG.keys.justPressed.DELETE
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(Sys.exit 0))
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// TODO provide a saner/configurable set of bindings to trigger these ui action functions
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{
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(when FlxG.keys.justPressed.Q
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(when draggingSprite
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(draggingSprite.rotate 90)
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(doFor s (recursivelyConnectedPieces draggingSprite)
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(dictSet (the Map<Int,Float> save.data.storedAngles) (dictGet indexMap s) s.angle)
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(dictSet (the Map<Int,FlxPoint> save.data.storedOrigins) (dictGet indexMap s) s.origin))
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(save.flush)))
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(method startAdding [:EntryType type]
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(set typeAdding type)
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(set entryNameText (new FlxInputText 0 0 FlxG.width "" textSize true))
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(set entryNameText.cameras [uiCamera])
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(set entryNameText.hasFocus true)
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(add entryNameText))
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(when FlxG.keys.justPressed.ENTER
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(cond
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(entryNameText
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// addEntry() calls save()
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(model.addEntry typeAdding [entryNameText.text])
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(refreshModel)
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(entryNameText.kill)
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(set entryNameText null))
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(true
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(startAdding Todo))))
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(when FlxG.keys.justPressed.UP
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(startAdding Bonus))
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}
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// Left and right arrow keys can switch between unlocked puzzles
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(unless entryNameText
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(when FlxG.keys.justPressed.LEFT
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(unless (= rewardFileIndex 0)
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(-= rewardFileIndex 1)
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(refreshModel)))
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(when FlxG.keys.justPressed.RIGHT
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(unless (= rewardFileIndex maxRewardFile)
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(+= rewardFileIndex 1)
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(refreshModel)))))
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(prop &mut :FlxSave save null)
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(prop &mut :SimpleWindow entryWindow null)
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(prop &mut :FlxTypedGroup<FlxText> logTexts (new FlxTypedGroup))
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(prop &mut :FlxKeyShortcutHandler<Entry> shortcutHandler null)
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(prop &mut :HabitModel model null)
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(method roughOptimalScale []
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(/ 367 (smallerDimension)))
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(method smallerDimension [] (min rewardSprite.pixels.width rewardSprite.pixels.height))
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// TODO these variables don't do exactly what I think they do when scaled, like at all:
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(defAlias &ident EDGE_LEEWAY 25)
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(defAlias &ident BUBBLE_SIZE 15)
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(defAlias &ident PUZZLE_WIDTH .puzzleWidth (nth model.rewardFiles rewardFileIndex))
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(defAlias &ident PUZZLE_HEIGHT .puzzleHeight (nth model.rewardFiles rewardFileIndex))
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(defAlias &ident TOTAL_PIECES (* PUZZLE_WIDTH PUZZLE_HEIGHT))
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(prop &mut :FlxSprite rewardSprite null)
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(prop &mut :FlxTypedGroup<KissExtendedSprite> rewardSprites null)
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(prop &mut :Map<Int,KissExtendedSprite> matchingPiecesLeft (new Map))
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(prop &mut :Map<Int,KissExtendedSprite> matchingPiecesRight (new Map))
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(prop &mut :Map<Int,KissExtendedSprite> matchingPiecesUp (new Map))
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(prop &mut :Map<Int,KissExtendedSprite> matchingPiecesDown (new Map))
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(prop &mut :Map<Int,JigsawPiece> pieceData (new Map))
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(prop &mut :Map<Int,Array<KissExtendedSprite>> connectedPieces (new Map))
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(prop &mut :Map<KissExtendedSprite,Int> indexMap (new Map))
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(prop &mut :Map<Int,KissExtendedSprite> spriteMap (new Map)) // Because rewardSprites will be re-ordered in depth handling, this is required
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(prop &mut lastRewardFileIndex -1)
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(prop &mut rewardFileIndex 0)
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(prop &mut maxRewardFile 0)
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(defAlias &ident SCROLL_BOUND_MARGIN (scrollBoundMargin))
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(method scrollBoundMargin []
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(/ (max FlxG.width FlxG.height) rewardSprite.scale.x))
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(prop &mut :KissExtendedSprite draggingSprite null)
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(prop &mut :FlxPoint draggingLastPos null)
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// Main.hx sets off 99% of the app's logic by parsing the model file and calling setModel on startup and on a 30s loop:
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(method :Void setModel [m &opt :RewardFile currentRewardFile]
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(set model m)
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(set shortcutHandler (new FlxKeyShortcutHandler))
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(let [p (m.totalPoints)
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&mut i 0
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&mut puzzleUnlocked -1]
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// Find, load, and add the current reward image as big as possible:
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(unless currentRewardFile
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(set currentRewardFile (nth m.rewardFiles 0))
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(if m.rewardFiles
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(while (> p .startingPoints (nth m.rewardFiles i))
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(set rewardFileIndex i)
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(set currentRewardFile (nth m.rewardFiles i))
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(set maxRewardFile i)
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(when (>= ++i m.rewardFiles.length)
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--i
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(let [lastStartingPoints .startingPoints (nth m.rewardFiles i)
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piecesPerPoint .piecesPerPoint (nth m.rewardFiles i)
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nextStartingPoints (+ lastStartingPoints (Math.ceil (/ TOTAL_PIECES piecesPerPoint)))]
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(when (> p nextStartingPoints)
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(set puzzleUnlocked nextStartingPoints))
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(break))))
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(set puzzleUnlocked 0)))
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(when m.rewardFiles
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(makeRewardSprites m p currentRewardFile))
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(localVar &mut windowWasShown true)
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(when entryWindow
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(set windowWasShown (entryWindow.isShown))
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(entryWindow.hide))
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(set entryWindow (new SimpleWindow "" (FlxColor.fromRGBFloat 0 0 0 0.5) FlxColor.WHITE 0.9 0.9))
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(set entryWindow.cameras [uiCamera])
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(set entryWindow.textColor FlxColor.LIME)
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(when m.rewardFiles
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(_makeText "Puzzle #$(+ 1 rewardFileIndex) / ${model.rewardFiles.length}" (max 0 (- TOTAL_PIECES (* currentRewardFile.piecesPerPoint (- p currentRewardFile.startingPoints))))))
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(set entryWindow.textColor FlxColor.ORANGE)
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(map (m.activeDailyEntries) makeText)
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(set entryWindow.textColor FlxColor.GREEN)
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(map (m.activeMonthlyEntries) makeText)
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(set entryWindow.textColor FlxColor.BLUE)
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(map (m.activeIntervalEntries) makeText)
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(set entryWindow.textColor FlxColor.WHITE)
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(map (m.activeBonusEntries) makeText)
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(set entryWindow.textColor FlxColor.YELLOW)
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(map (m.activeTodoEntries) makeText)
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(set entryWindow.textColor FlxColor.GRAY)
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(when m.rewardFiles
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(_makeText "[SPACE] Cycle background color" 0))
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(when windowWasShown
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(entryWindow.show))
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(when !(= puzzleUnlocked -1)
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(startPuzzlePackChoice puzzleUnlocked)))
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(unless debugLayer
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(set debugLayer (new DebugLayer))
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(set debugLayer.cameras [pieceCamera]))
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(remove debugLayer)
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(add debugLayer))
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(method refreshModel [&opt m]
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(let [m (or m model)]
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(setModel m (nth m.rewardFiles rewardFileIndex))))
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(prop &mut textY 0)
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(prop :Array<FlxColor> backgroundOptions [
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FlxColor.BLACK
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FlxColor.WHITE
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FlxColor.GRAY
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])
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(method makeRewardSprites [m p currentRewardFile]
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(set save (new FlxSave))
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(save.bind currentRewardFile.path)
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(unless save.data.storedPositions
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(set save.data.storedPositions (new Map<Int,FlxPoint>)))
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(unless save.data.storedAngles
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(set save.data.storedAngles (new Map<Int,Float>)))
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(unless save.data.storedOrigins
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(set save.data.storedOrigins (new Map<Int,FlxPoint>)))
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(unless save.data.backgroundIndex
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(set save.data.backgroundIndex 0))
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(set pieceCamera.bgColor (nth backgroundOptions save.data.backgroundIndex))
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(when save.data.zoom
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(set pieceCamera.zoom save.data.zoom)
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(set pieceCamera.scroll save.data.scroll))
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(unless (and (= lastRewardFileIndex rewardFileIndex) (= lastTotalPoints (m.totalPoints)))
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(set rewardSprite
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(new FlxSprite 0 0
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(BitmapData.fromFile
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currentRewardFile.path)))
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(when rewardSprites
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(remove rewardSprites))
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(rewardSprite.setGraphicSize FlxG.width 0)
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(rewardSprite.updateHitbox)
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(when (> rewardSprite.height FlxG.height)
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(rewardSprite.setGraphicSize 0 FlxG.height))
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(rewardSprite.updateHitbox)
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(rewardSprite.screenCenter)
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(unless save.data.zoom
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(set pieceCamera.zoom rewardSprite.scale.x))
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(set rewardSprites (new FlxTypedGroup))
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(doFor map [matchingPiecesLeft matchingPiecesRight matchingPiecesUp matchingPiecesDown]
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(map.clear))
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(connectedPieces.clear)
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(doFor i (range TOTAL_PIECES) (dictSet connectedPieces i []))
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(indexMap.clear)
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(let [r (new FlxRandom (Strings.hashCode currentRewardFile.path))
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ros (roughOptimalScale)
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graphicWidth (* ros rewardSprite.pixels.width)
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graphicHeight (* ros rewardSprite.pixels.height)
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pieceAssetWidth (/ (- graphicWidth (* EDGE_LEEWAY 2)) PUZZLE_WIDTH)
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pieceAssetHeight (/ (- graphicHeight (* EDGE_LEEWAY 2)) PUZZLE_HEIGHT)
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j (new Jigsawx pieceAssetWidth pieceAssetHeight graphicWidth graphicHeight EDGE_LEEWAY BUBBLE_SIZE PUZZLE_HEIGHT PUZZLE_WIDTH r)
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PIECE_WIDTH
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(/ rewardSprite.width PUZZLE_WIDTH)
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PIECE_HEIGHT
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(/ rewardSprite.height PUZZLE_HEIGHT)
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:Array<FlxPoint> startingPoints []
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:Array<Float> startingAngles []]
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(let [&mut i 0]
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(doFor y (range PUZZLE_HEIGHT)
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(doFor x (range PUZZLE_WIDTH)
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(startingAngles.push (* 90 (r.int 0 3)))
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(startingPoints.push
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(new FlxPoint (+ rewardSprite.x (* x PIECE_WIDTH)) (+ rewardSprite.y (* y PIECE_HEIGHT))))
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(+= i 1))))
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(r.shuffle startingPoints)
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(set jigsaw j)
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(r.shuffle jigsaw.jigs)
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(localVar spriteGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) null)))
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(localVar indexGrid (for y (range PUZZLE_HEIGHT) (for x (range PUZZLE_WIDTH) -1)))
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(doFor i (range (min TOTAL_PIECES (* currentRewardFile.piecesPerPoint (- p currentRewardFile.startingPoints))))
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(let [jig (nth jigsaw.jigs i)
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pos (ifLet [point (dictGet (the Map<Int,FlxPoint> save.data.storedPositions) i)]
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point
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(nth startingPoints i))
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angle (ifLet [angle (dictGet (the Map<Int,Float> save.data.storedAngles) i)]
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angle
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(nth startingAngles i))
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s (new KissExtendedSprite pos.x pos.y)
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source (new FlxSprite)
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mask (new FlxSprite)
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sourceRect (new Rectangle (/ jig.xy.x ros) (/ jig.xy.y ros) (/ jig.wh.x ros) (/ jig.wh.y ros))]
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(set s.angle angle)
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(set s.priorityID i)
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(setNth spriteGrid jig.row jig.col s)
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(setNth indexGrid jig.row jig.col i)
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(dictSet pieceData i jig)
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(dictSet indexMap s i)
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(dictSet spriteMap i s)
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(set s.draggable true)
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(s.enableMouseDrag false true)
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(set s.mouseStartDragCallback
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->:Void [s x y]
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(let [s (cast s KissExtendedSprite)]
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(set s.priorityID (+ 1 .priorityID (last (the kiss.List<KissExtendedSprite> rewardSprites.members))))
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(let [connectedPieces (recursivelyConnectedPieces s)]
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// Bring currently held pieces to the front:
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(rewardSprites.bringAllToFront connectedPieces)
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(set s.connectedSprites connectedPieces))
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(set draggingSprite s)
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(set draggingLastPos (new FlxPoint s.x s.y))))
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(set s.mouseStopDragCallback
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->:Void [s x y]
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(let [s (cast s KissExtendedSprite)]
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(set draggingSprite null)
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(let [connectedPieces (recursivelyConnectedPieces s)]
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(doFor connected connectedPieces
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(checkMatches (dictGet indexMap connected)))
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(doFor connected connectedPieces
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(dictSet (the Map<Int,FlxPoint> save.data.storedPositions) (dictGet indexMap connected) (new FlxPoint connected.x connected.y))))
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(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN)
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(save.flush)))
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(var ROT_PADDING 2)
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(localVar fWidth (+ (Std.int sourceRect.width) (* 2 ROT_PADDING)))
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(localVar fHeight (+ (Std.int sourceRect.height) (* 2 ROT_PADDING)))
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(source.makeGraphic fWidth fHeight FlxColor.TRANSPARENT true)
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(source.pixels.copyPixels rewardSprite.pixels sourceRect (new Point ROT_PADDING ROT_PADDING))
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(mask.makeGraphic fWidth fHeight FlxColor.TRANSPARENT true)
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(drawPieceShape mask jig ros FlxColor.BLACK)
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(FlxSpriteUtil.alphaMask s source.pixels mask.pixels)
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// Uncomment to debug piece ids and row/columns
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**(#when debug
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(kiss_flixel.SpriteTools.writeOnSprite "$i" 32 s (object x (Percent 0.5) y (Percent 0.5)) FlxColor.RED)
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(kiss_flixel.SpriteTools.writeOnSprite "(${jig.col},${jig.row})" 32 s (object x (Percent 0.5) y (Percent 0.7)) FlxColor.RED))
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(s.loadRotatedGraphic s.pixels 4 -1 /*false true*/)
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(set s.cameras [pieceCamera])
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(rewardSprites.add s)))
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(doFor row (range PUZZLE_HEIGHT)
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(doFor col (range PUZZLE_WIDTH)
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(let [id (nth indexGrid row col)]
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(when (= id -1) (continue))
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(when (>= (- col 1) 0)
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(let [toLeft (nth spriteGrid row (- col 1))]
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(dictSet matchingPiecesLeft id toLeft)))
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(when (< (+ col 1) PUZZLE_WIDTH)
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(let [toRight (nth spriteGrid row (+ col 1))]
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(dictSet matchingPiecesRight id toRight)))
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(when (>= (- row 1) 0)
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(let [toUp (nth spriteGrid (- row 1) col)]
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(dictSet matchingPiecesUp id toUp)))
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(when (< (+ row 1) PUZZLE_HEIGHT)
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(let [toDown (nth spriteGrid (+ row 1) col)]
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(dictSet matchingPiecesDown id toDown))))))
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(add rewardSprites)
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(doFor i (range TOTAL_PIECES)
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(checkMatches i))))
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(set lastRewardFileIndex rewardFileIndex)
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(prop &mut lastTotalPoints -1)
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(set lastTotalPoints (m.totalPoints))
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(pieceCamera.calculateScrollBounds rewardSprites uiCamera SCROLL_BOUND_MARGIN))
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(method makeText [:Entry e]
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(let [label (HabitModel.activeLabel e)]
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(_makeText label.label label.points ->:Void text {
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// TODO move all of this logic other than setModel into HabitModel logic
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(let [label (HabitModel.activeLabel e)]
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(+= label.points 1)
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(whenLet [(Daily days lastDayDone) e.type]
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(set e.type (Daily days (HabitModel.todayString))))
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(whenLet [(Monthly days lastDayDone) e.type]
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(set e.type (Monthly days (.toString (DateTime.now)))))
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(whenLet [(Interval days lastDayDone) e.type]
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(set e.type (Interval days (.toString (DateTime.now)))))
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(model.save)
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(setModel model))
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})))
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// TODO configurable text size
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(method _makeText [:String s :Int points &opt :Action action]
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(entryWindow.makeText (+ s (pointsStr points)) action))
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(method log [:String message]
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(trace message)
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(prop &mut logTextY 0)
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(#when debug
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(when (> logTextY FlxG.height)
|
|
(logTexts.clear)
|
|
(set logTextY 0))
|
|
(let [text (new FlxText FlxG.width logTextY 0 message textSize)]
|
|
(set text.color FlxColor.LIME)
|
|
(set text.cameras [uiCamera])
|
|
(+= logTextY text.height)
|
|
(-= text.x text.width)
|
|
(logTexts.add text))))
|
|
|
|
(method :FlxRect matchZone [:KissExtendedSprite s compass]
|
|
(let [bubblePoints (dictGet .bubblePoints (dictGet pieceData (dictGet indexMap s)) compass)]
|
|
(unless bubblePoints
|
|
(return (new FlxRect 0 0 0 0)))
|
|
(let [ros (roughOptimalScale)
|
|
pointsX (for point bubblePoints point.x)
|
|
pointsY (for point bubblePoints point.y)
|
|
minX (/ (apply min pointsX) ros)
|
|
minY (/ (apply min pointsY) ros)
|
|
maxX (/ (apply max pointsX) ros)
|
|
maxY (/ (apply max pointsY) ros)
|
|
tlc (.add (new FlxPoint minX minY) ROT_PADDING ROT_PADDING)
|
|
brc (.add (new FlxPoint maxX maxY) ROT_PADDING ROT_PADDING)
|
|
rotationPadding (s.getRotationPadding)
|
|
rect (.fromTwoPoints (new FlxRect) (tlc.addPoint rotationPadding) (brc.addPoint rotationPadding))
|
|
originOffset (new FlxPoint (- s.origin.x rect.x) (- s.origin.y rect.y))
|
|
rotated (rect.getRotatedBounds s.angle originOffset)]
|
|
(+= rotated.x s.x)
|
|
(+= rotated.y s.y)
|
|
rotated)))
|
|
|
|
(method :FlxRect matchZoneLeft [:KissExtendedSprite s]
|
|
(matchZone s WEST))
|
|
(method :FlxRect matchZoneRight [:KissExtendedSprite s]
|
|
(matchZone s EAST))
|
|
(method :FlxRect matchZoneUp [:KissExtendedSprite s]
|
|
(matchZone s NORTH))
|
|
(method :FlxRect matchZoneDown [:KissExtendedSprite s]
|
|
(matchZone s SOUTH))
|
|
|
|
(prop &mut c 0)
|
|
(method :Bool connectPiece [id self toSprite selfMatchZone toSpriteMatchZone]
|
|
(let [thisConnectedPieces (dictGet connectedPieces id)
|
|
toConnectedPieces (dictGet connectedPieces (dictGet indexMap toSprite))]
|
|
|
|
// Don't add duplicates or snap for pieces alread connected
|
|
(when (contains thisConnectedPieces toSprite)
|
|
(return false))
|
|
(+= c 1)
|
|
|
|
// Snap the pieces together
|
|
(let [offsetX (- toSpriteMatchZone.x selfMatchZone.x)
|
|
offsetY (- toSpriteMatchZone.y selfMatchZone.y)
|
|
selfAndAttached (recursivelyConnectedPieces self)
|
|
indices (for s selfAndAttached (dictGet indexMap s))
|
|
otherAndAttached (recursivelyConnectedPieces toSprite)
|
|
otherIndices (for s otherAndAttached (dictGet indexMap s))]
|
|
//(print "attaching $indices to $otherIndices")
|
|
(doFor piece selfAndAttached
|
|
(+= piece.x offsetX)
|
|
(+= piece.y offsetY))
|
|
// TODO check for matches created by snapping all the pieces?
|
|
// Or is it fine not to?
|
|
)
|
|
|
|
|
|
(thisConnectedPieces.push toSprite)
|
|
(toConnectedPieces.push self)
|
|
true))
|
|
|
|
(defMacro _checkMatch [side otherSide]
|
|
(let [sideStr (symbolNameValue side)
|
|
otherSideStr (symbolNameValue otherSide)
|
|
to (symbol "to$sideStr")
|
|
mp (symbol "matchingPieces$sideStr")
|
|
mz1 (symbol "matchZone$sideStr")
|
|
mz2 (symbol "matchZone$otherSideStr")]
|
|
`(whenLet [,to (dictGet ,mp id)
|
|
mz1 (,mz1 s)
|
|
mz2 (,mz2 ,to)]
|
|
(unless (or !(= s.angle .angle ,to) .isEmpty (mz1.intersection mz2))
|
|
(connectPiece id s ,to mz1 mz2)))))
|
|
|
|
(method :Bool checkMatches [id]
|
|
(when !(pieceData.exists id) (return false))
|
|
(let [s (dictGet spriteMap id)
|
|
jig (dictGet pieceData id)
|
|
row jig.row
|
|
col jig.col]
|
|
(_checkMatch Left Right)
|
|
(_checkMatch Right Left)
|
|
(_checkMatch Up Down)
|
|
(_checkMatch Down Up))
|
|
false)
|
|
|
|
(method :Array<KissExtendedSprite> recursivelyConnectedPieces [s &opt :Array<KissExtendedSprite> collected]
|
|
(unless collected (set collected [s]))
|
|
(whenLet [directlyConnected (dictGet connectedPieces (dictGet indexMap s))]
|
|
(doFor piece directlyConnected
|
|
(unless (contains collected piece)
|
|
(collected.push piece)
|
|
(recursivelyConnectedPieces piece collected))))
|
|
collected)
|
|
|
|
(prop &mut :FlxGroup nextPuzzleChoiceGroup null)
|
|
|
|
(method startPuzzlePackChoice [nextStartingPoints]
|
|
(unless nextPuzzleChoiceGroup
|
|
(set nextPuzzleChoiceGroup (new FlxGroup))
|
|
(set nextPuzzleChoiceGroup.cameras [uiCamera])
|
|
|
|
// TODO position these aesthetically with a partly transparent background behind them
|
|
// like the habit ui window should also have
|
|
(let [x 0 &mut y 0]
|
|
(doFor pack (availablePacks model)
|
|
(let [text (new FlxText x y 0 "$(haxe.io.Path.withoutDirectory pack.path): ${pack.puzzlesDone}/${pack.puzzlesTotal}" textSize)]
|
|
// TODO not that color though
|
|
(set text.color FlxColor.LIME)
|
|
(nextPuzzleChoiceGroup.add text)
|
|
(whenLet [(Some np) pack.nextPuzzle]
|
|
(nextPuzzleChoiceGroup.add
|
|
(new FlxButton (+ x text.width) y "CHOOSE" ->:Void {
|
|
(remove nextPuzzleChoiceGroup)
|
|
(set nextPuzzleChoiceGroup null)
|
|
(startPuzzleSizeChoice
|
|
->[chosenSize pointsPerPiece]
|
|
(let [bmd (BitmapData.fromFile np.path)
|
|
aspectRatioX (/ bmd.width bmd.height)
|
|
aspectRatioY (/ bmd.height bmd.width)
|
|
w (max 1 (Math.round (* aspectRatioX chosenSize)))
|
|
h (max 1 (Math.round (* aspectRatioY chosenSize)))]
|
|
(model.addRewardFile np.path nextStartingPoints w h pointsPerPiece)
|
|
(setModel model)))
|
|
}))))
|
|
(+= y textSize)))
|
|
(add nextPuzzleChoiceGroup)))
|
|
|
|
(var MIN_PUZZLE_SIZE 5)
|
|
(var MAX_PUZZLE_SIZE 32)
|
|
(var PUZZLE_SIZE_OPTIONS (collect (range MIN_PUZZLE_SIZE MAX_PUZZLE_SIZE 2)))
|
|
(method startPuzzleSizeChoice [:StartPuzzleFunc startPuzzle]
|
|
(set nextPuzzleChoiceGroup (new FlxGroup))
|
|
(set nextPuzzleChoiceGroup.cameras [uiCamera])
|
|
(add nextPuzzleChoiceGroup)
|
|
(let [x 0 &mut y 0 &mut :FlxButton b null]
|
|
// TODO also limit puzzle size by rewardSprite dimensions
|
|
(doFor size PUZZLE_SIZE_OPTIONS
|
|
(set b (new FlxButton x y "$(* size size)" ->:Void {
|
|
(remove nextPuzzleChoiceGroup)
|
|
(startPiecesPerPointChoice size startPuzzle)
|
|
}))
|
|
(nextPuzzleChoiceGroup.add b)
|
|
(+= y b.height))))
|
|
|
|
(method startPiecesPerPointChoice [size :StartPuzzleFunc startPuzzle]
|
|
(set nextPuzzleChoiceGroup (new FlxGroup))
|
|
(set nextPuzzleChoiceGroup.cameras [uiCamera])
|
|
(add nextPuzzleChoiceGroup)
|
|
(let [x 0 &mut y 0 maxPPP (Math.round (/ (* size size) (* MIN_PUZZLE_SIZE MIN_PUZZLE_SIZE))) &mut :FlxButton b null]
|
|
(when (= maxPPP 1)
|
|
(startPuzzle size 1)
|
|
(return))
|
|
(doFor points (range 1 maxPPP)
|
|
(set b (new FlxButton x y "$points" ->:Void {
|
|
(remove nextPuzzleChoiceGroup)
|
|
(startPuzzle size points)
|
|
}))
|
|
(nextPuzzleChoiceGroup.add b)
|
|
(+= y b.height))))
|
|
|
|
(function pointsStr [points]
|
|
(let [tallyUnit 5]
|
|
(+ (* "*" (Math.floor (/ points tallyUnit)))
|
|
(* "+" (% points tallyUnit))))) |