Files
kiss-vscode/projects/flixel-desktop-habit-puzzle-game/JigsawX/jigsawxtargets/hxjava/UpdateTask.hx
2022-06-26 19:53:26 +00:00

113 lines
3.7 KiB
Haxe

/*
* Copyright (c) 2013 Justinfront Ltd
* author: Justin L Mills
* email: JLM at Justinfront dot net
* created: 8 August 2013
* language: Haxe 3
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Justinfront Ltd nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY Justinfront Ltd ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL Justinfront Ltd BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jigsawxtargets.hxjava;
import java.util.Timer;
import java.util.TimerTask;
import java.javax.swing.JPanel;
import java.lang.System;
import java.StdTypes;// Int64
class UpdateTask extends TimerTask
{
// Set true to limit fps (sleep the thread), false to not
var limitingFPS: Bool;
// Set true to sync draws and updates together, false to not
var syncingUpdates: Bool;
public var oldTime: Int64;
var nanoseconds: Int64;
var frames: Int;
var updates: Int;
// Holds the latest calculated value of updates per second
var fps: Int;
// Holds the latest calculated value of updates per second
var ups: Int;
var jpanel: JPanel;
var mutex: Dynamic;
public function new()
{
super();
}
public function newMore(jpanel_: JPanel, mutex_: Dynamic )
{
jpanel = jpanel_;
mutex = mutex_;
init();
}
public function init()
{
oldTime = System.nanoTime();
limitingFPS = true;
syncingUpdates = true;
nanoseconds = 0;
frames = 0;
updates = 0;
fps = 0;
ups = 0;
}
@:overload override public function run()
{
//synchronized( mutex )
untyped __lock__( mutex,
{
// Calculating a new fps/ups value every second
if( nanoseconds >= 1000000000 )
{
fps = frames;
ups = updates;
nanoseconds = nanoseconds - 1000000000;
frames = 0;
updates = 0;
}
var elapsedTime: Int64 = System.nanoTime();
elapsedTime = elapsedTime - oldTime;
oldTime = oldTime - elapsedTime;
nanoseconds = nanoseconds + elapsedTime;
//update(elapsedTime);
// An update occured, increment.
updates++;
// Ask for a repaint
jpanel.repaint();
1;
});
}
}