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kiss-vscode/projects/iso-rpg-engine/source/data/blades/Scenario.hx

148 lines
5.4 KiB
Haxe

package data.blades;
import kiss.ByteStream;
import data.blades.TileMap;
using StringTools;
class Scenario {
public var outdoorSections:TileArray<TileMap> = [];
public var towns:Array<TileMap> = [];
public var name = "";
public var description1 = "";
public var description2 = "";
public var credit1 = "";
public var credit2 = "";
public var intro:Array<Array<String>>;
function new() {
}
static var failed:Array<String> = [];
static var passed = 0;
static function assert(e:Bool, msg="") {
if (!e) {
failed.push(msg);
} else {
passed++;
};
}
public static function test() {
var scen = fromBasFile("Blades of Avernum Scenarios/Valley of Dying Things/valleydy.bas");
assert(scen.name == "Valley of Dying Things", '${scen.name} is the wrong title');
assert(scen.description1.startsWith("Everything in the valley is dying."), '${scen.description1} is the wrong description');
assert(scen.description2 == 'Can you cure them?', '${scen.description2} is the wrong description');
assert(scen.intro[0][0].startsWith("Adventurers, at last!"), 'problem with ${scen.intro[0][0]}');
assert(scen.intro[0][0].endsWith("rewards to earn!"), 'problem with ${scen.intro[0][0]}');
assert(scen.intro[0][1] == 'Soon you will be heroes, if you have anything to say about it.', 'problem with ${scen.intro[0][1]}');
assert(scen.intro[0][5] == 'Apparently, you are to go to Skylark Vale and investigate a minor plague or disaster or something. They aren\'t specific.', 'problem with ${scen.intro[0][5]}');
assert(scen.intro[1][2] == "You've just stayed the night in your room at the fort. You had a good night's sleep and a good meal. Now the sun is rising. Finally, it's time to go out and be heroes!", 'problem with ${scen.intro[1][2]}');
assert(scen.intro[1][3] == "", 'problem with ${scen.intro[1][3]}');
trace('$passed assertions passed');
if (failed.length > 0) {
trace('${failed.length} assertions failed: $failed');
Sys.exit(1);
}
}
public static function fromBasFile(file) {
var scen = new Scenario();
var stream = ByteStream.fromFile(file);
// TODO
stream.unknownBytes(11);
var numTowns = stream.readUInt16();
var outdoorWidth = stream.readUInt16();
var outdoorHeight = stream.readUInt16();
// TODO
stream.unknownBytes(5);
// scenario title, 49 char max, 0-terminated
scen.name = stream.readCString(49);
// in valleydy, it's 07 6C
// in stealth, it's 07 6D
stream.unknownBytes(2);
scen.description1 = stream.readCString();
stream.skipZeros();
scen.credit1 = stream.readCString();
stream.skipZeros();
// weirdly, this is the one that can be changed in the editor, and the only one to appear in "About this scenario"
scen.credit2 = stream.readCString();
stream.skipZeros();
// Weirdly, this doesn't seem to appear anywhere, but in the case of valleydy, it would make a punchier description
scen.description2 = stream.readCString();
stream.skipZeros();
// TODO in valleydy and stealth, it's 02 26 02 27 FF FF
stream.unknownBytes(6);
// Intro paragraphs are c-strings fitting in 16*16 bytes.
// After the 0 terminator there are usually junk characters.
// 3 pages of 6 paragraphs
scen.intro = [for (page in 0...3) {
[for (paragraph in 0...6)
stream.readCString(16*16-1)];
}];
// After the intro paragpraphs there are a lot of unknown bytes that could possibly be metadata of the first outdoor section's tiles
// 1D30 08 is the first outdoor section
stream.unknownUntil("0x1D38");
// outdoor section rows
for (y in 0...outdoorHeight) {
scen.outdoorSections[y] = [];
for (x in 0...outdoorWidth) {
var outdoorWidth = 48;
var outdoorHeight = 48;
// section name, max length 21, followed by floor tile columns
var sec = new TileMap(outdoorWidth, outdoorHeight, stream.readCString(19));
trace(sec.name);
for (x in 0...outdoorWidth) {
for (y in 0...outdoorHeight) {
sec.setFloor(x, y, stream.readByte());
}
}
// floor heights
for (x in 0...outdoorWidth) {
for (y in 0...outdoorHeight) {
sec.setFloorHeight(x, y, stream.readByte());
}
}
// 1 byte of padding to align the int16s
// terrain
for (x in 0...outdoorWidth) {
for (y in 0...outdoorHeight) {
// these are big-endian
sec.setTerrain(x, y, 256 * stream.readByte() + stream.readByte());
}
}
stream.tracePosition();
// TODO all the other outdoor section stuff
scen.outdoorSections[x][y] = sec;
// TODO don't, obviously:
break;
}
// TODO don't, obviously:
break;
}
// TODO all the other stuff
return scen;
}
}