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kiss-vscode/projects/iso-rpg-engine/source/IsometricMapState.kiss

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// TODO make these variables
(var FLOOR_WIDTH 46)
(var FLOOR_HEIGHT 32)
(var SPRITE_HEIGHT 55)
(prop :Array<FlxSprite> floorTiles [])
(prop &mut :ScenData data null)
(method &override :Void create []
(super.create)
(set data (ScenData.coreData))
(addFloorLayer (groups (collect (range 255)) 32 Keep))
(addTerrainLayer (groups (concat
(for _ (range 255) -1)
(collect (range 512)))
32 Keep)))
(var SELECTED_COLOR FlxColor.LIME)
(var NORMAL_COLOR FlxColor.WHITE)
(method :Void addFloorLayer [:Array<Array<Int>> tiles]
(let [&mut rowStartX 0
&mut rowStartY 0]
(doFor row tiles
(let [&mut x rowStartX
&mut y rowStartY]
(doFor tile row
(let [tileSprite (data.floorSprite tile)]
(set tileSprite.x x)
(set tileSprite.y y)
(FlxMouseEventManager.add tileSprite
// handle click on floor:
->downTS {}
->upTS {}
->overTS (set overTS.color SELECTED_COLOR)
->outTS (set outTS.color NORMAL_COLOR))
(add tileSprite))
(+= x (/ FLOOR_WIDTH 2))
(+= y (/ FLOOR_HEIGHT 2))))
(-= rowStartX (/ FLOOR_WIDTH 2))
(+= rowStartY (/ FLOOR_HEIGHT 2)))))
// TODO creatures and items need to be added when their floor and terrain tiles are
// added, to preserve Z order
(method :Void addTerrainLayer [:Array<Array<Int>> tiles]
(let [&mut rowStartX 0
&mut rowStartY 0]
(doFor row tiles
(let [&mut x rowStartX
&mut y rowStartY]
(doFor tile row
(let [tileSprite (data.terrainSprite tile)]
(set tileSprite.x x)
(set tileSprite.y y)
(when (> tileSprite.height SPRITE_HEIGHT)
(-= tileSprite.y SPRITE_HEIGHT))
(FlxMouseEventManager.add tileSprite
// Handle click on terrain:
->downTS {}
->upTS {}
->overTS (set overTS.color SELECTED_COLOR)
->outTS (set outTS.color NORMAL_COLOR))
(add tileSprite))
(+= x (/ FLOOR_WIDTH 2))
(+= y (/ FLOOR_HEIGHT 2))))
(-= rowStartX (/ FLOOR_WIDTH 2))
(+= rowStartY (/ FLOOR_HEIGHT 2)))))
(var CAMERA_SPEED 500)
(method &override :Void update [:Float elapsed]
(super.update elapsed)
(let [&mut cameraMovement (new FlxVector 0 0)]
(when (or (= 0 FlxG.mouse.screenX) FlxG.keys.pressed.LEFT)
(set cameraMovement.x -1))
(when (or (= 0 FlxG.mouse.screenY) FlxG.keys.pressed.UP)
(set cameraMovement.y -1))
(when (or (= (- FlxG.width 1) FlxG.mouse.screenX) FlxG.keys.pressed.RIGHT)
(set cameraMovement.x 1))
(when (or (= (- FlxG.height 1) FlxG.mouse.screenY) FlxG.keys.pressed.DOWN)
(set cameraMovement.y 1))
(set cameraMovement (cameraMovement.truncate 1))
(set cameraMovement (cameraMovement.scale (* elapsed CAMERA_SPEED)))
(set FlxG.camera.scroll (FlxG.camera.scroll.add cameraMovement.x cameraMovement.y))))