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kiss-vscode/projects/_standalone/nat-godot-playground/scripts/RootNode.kiss

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(loadFrom "kiss-godot" "src/kiss_godot/Util.kiss")
(prop &mut :TabContainer pgTabs)
(prop &mut :PackedScene pgScene)
(prop &mut :VBoxContainer uiContainer)
(defNew []
[
// TODO find a better way to pass the archiveDir to a Godot game
:Archive archive
(let [archiveDir (or (Sys.getEnv "NAT_DIR") (throw "NAT_DIR environment variable must be set"))]
(new Archive archiveDir))
:GodotUI ui
(new GodotUI archive this)
]
&first (super))
(method &override &public :Void _Ready []
(printThroughGD)
(set pgTabs (getNode this "PlaygroundTabContainer"))
(set pgScene (GD.load "res://Playground.tscn"))
(set uiContainer (getNode this "UIPanel/ScrollContainer/UIContainer"))
(doFor =>key playground archive.playgrounds
(unless (= key "default")
(let [pg (pgScene.instance)]
(set pg.name key)
(pgTabs.addChild pg))))
(set ui.controller (new ArchiveController archive ui)))
(method &override &public :Void _Process [:Float delta]
(when (Input.isActionJustPressed "type_command")
(ui.controller.typeCommand))
(when (Input.isActionJustPressed "type_shortcut")
0 **(ui.controller.typeShortcut)))
(method :Void _on_PlaygroundTabContainer_tab_changed [:Int tab]
(when ui.controller (.switchPlaygroundKey (ui.playgroundSystem) .name (pgTabs.getChild tab))))
(prop &mut :String->Void resolveString null)
(method :Void _on_LineEdit_text_entered [:String text]
(let [rs resolveString]
(set resolveString null)
(rs text)))
(prop &mut :Position->Void resolvePosition null)
(method &override &public :Void _Input [:InputEvent event]
(typeCase [event]
([:InputEventMouseButton mouseButtonEvent]
(when (= mouseButtonEvent.buttonIndex ButtonList.Left)
(whenLet [rp resolvePosition]
(set resolvePosition null)
(rp (GodotUI.vector2ToPosition (.getMousePosition (getViewport)))))))
(otherwise)))
(prop &mut :Float->Void resolveFloat)
(method :Void _on_NaNButton_pressed []
(resolveFloat Math.NaN))
(method :Void _on_SubmitNumberButton_pressed [:SpinBox spinBox]
(resolveFloat spinBox.value))