Files
kiss-vscode/projects/blades-engine/source/data/TerrainData.hx

219 lines
5.7 KiB
Haxe

package data;
using Type;
using Reflect;
import data.FloorData;
import flixel.input.keyboard.FlxKey;
import kiss.Prelude;
enum Direction {
North;
NorthWest;
West;
SouthWest;
South;
SouthEast;
East;
NorthEast;
}
enum HillDirection {
Up(dir:Direction);
Down(dir:Direction);
}
enum BeamHitType {
Auto;
Clear;
Undefined;
Crumble;
}
enum MirrorType {
// ^
// |
ForwardSlash; // ----/
BackSlash; // ----\
// |
// v
}
enum BeamBehavior {
SwapTerrainWhenHit;
Fire(dir:Direction);
Mirror(type:MirrorType);
PowerSource;
}
enum TerrainSpecialProperty {
Floor(prop:FloorSpecialProperty);
Hill(dir:HillDirection);
Beam(behavior:BeamBehavior);
Sign;
Container;
Table;
ShimmerLightAndDark;
Waterfall(dir:Direction);
QuickFlammable;
}
@:build(kiss.Kiss.build())
class TerrainData {
public function new() {}
public function clone():TerrainData {
var td = new TerrainData();
for (field in TerrainData.getInstanceFields()) {
td.setField(field, this.field(field));
}
return td;
}
public var name:String = "";
public var default_script:String = "Unused";
public var which_sheet:Int = 0;
public var which_icon:Int = 0;
public var icon_adjust:Int = 0;
public var ed_which_sheet:Int = 0;
public var ed_which_icon:Int = 0;
public var cutaway_which_sheet:Int = -1;
public var cutaway_which_icon:Int = 0;
public var cutaway_icon_adjust:Int = 0;
public var icon_offset_x:Int = 0;
public var icon_offset_y:Int = 0;
public var second_icon:Int = -1;
public var second_icon_offset_x:Int = 0;
public var second_icon_offset_y:Int = 0;
public var cutaway_second_icon:Int = -1;
public var anim_steps:Int = 0;
private var move_block_n:Int = 0;
private var move_block_w:Int = 0;
private var move_block_s:Int = 0;
private var move_block_e:Int = 0;
public function moveBlock(dir:Direction) {
return if (full_move_block == 1) {
true;
} else if (full_move_block == 0) {
false;
} else {
(switch (dir) {
case North:
move_block_n;
case West:
move_block_w;
case South:
move_block_s;
case East:
move_block_e;
default:
throw 'bad move block direction';
}) == 1;
};
}
private var look_block_n:Int = 0;
private var look_block_w:Int = 0;
private var look_block_s:Int = 0;
private var look_block_e:Int = 0;
public function lookBlock(dir:Direction) {
return if (full_look_block == 1) {
true;
} else if (full_look_block == 0) {
false;
} else {
(switch (dir) {
case North:
look_block_n;
case West:
look_block_w;
case South:
look_block_s;
case East:
look_block_e;
default:
throw 'bad look block direction';
}) == 1;
};
}
private var blocks_view_n:Int = 0;
private var blocks_view_w:Int = 0;
private var blocks_view_s:Int = 0;
private var blocks_view_e:Int = 0;
public function blocksView(dir:Direction) {
return (switch (dir) {
case North:
blocks_view_n;
case West:
blocks_view_w;
case South:
blocks_view_s;
case East:
blocks_view_e;
default:
throw 'bad blocks view direction';
}) == 1;
}
public var height_adj_pixels:Int = 0;
private var suppress_floor:Int = 0;
public function suppressFloor() {
return suppress_floor == 1;
}
public var light_radius:Int = 0;
public var step_sound:Int = -1;
private var shortcut_key:Int = -1;
public function shortcutKey() {
return if (shortcut_key == -1) {
FlxKey.NONE;
} else {
FlxKey.A + shortcut_key;
};
}
private var crumble_type:Int = 0;
public function crumblesByMoveMountains(level:Int) {
return if (crumble_type > 0) {
level >= crumble_type;
} else {
false;
}
}
public function crumblesByBeam() {
return beam_hit_type == 3 && crumble_type != 0;
}
public var terrain_to_crumble_to:Int = 0;
private var beam_hit_type:Int = 0;
public function beamHitType() {
return BeamHitType.createEnumIndex(beam_hit_type);
}
public var hidden_town_terrain:Int = -1;
public var swap_terrain:Int = -1;
private var is_bridge:Int = 0;
public function isBridge() {
return is_bridge == 1;
}
private var is_road:Int = 0;
public function isRoad() {
return is_road == 1;
}
// TODO allow highlighting the sprite instead of using the old-school lettered selection system
private var can_look_at:Int = 0;
public function canLookAt() {
return can_look_at == 1;
}
private var special_property:Int = 0;
// specialProperty() defined in .kiss file
public var special_strength:Int = 0;
private var draw_on_automap:Int = 0;
public function drawOnAutomap() {
return draw_on_automap == 1;
}
private var full_move_block:Int = -1;
private var full_look_block:Int = -1;
private var shimmers:Int = 0;
public function shouldShimmer() {
return shimmers == 1;
}
public var out_fight_town_used:Int = -1;
}