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kiss-vscode/projects/iso-rpg-engine/source/data/blades/TileMap.hx

68 lines
1.6 KiB
Haxe

package data.blades;
typedef TileArray<T> = Array<Array<T>>;
typedef TownDetails = {
wallSheet1:Int,
wallSheet2:Int
};
enum MapType {
Town(underground:Bool, details:TownDetails);
Outdoors(underground:Bool);
}
class TileMap {
// TODO might need encapsulation
public var floorCodes:TileArray<Int>;
public var floorHeights:TileArray<Int>;
public var terrainCodes:TileArray<Int>;
public var width = 0;
public var height = 0;
public var name = "";
private function tileArray<T>(defaultValue:T) {
return [for (x in 0...width) [for (y in 0...height) defaultValue]];
}
public function wallSheet(num:Int) {
return switch (type) {
case Town(underground, det):
if (num == 1)
det.wallSheet1;
else
det.wallSheet2;
case Outdoors(true):
614;
case Outdoors(false):
616;
};
}
public function new(width, height, name, type) {
this.width = width;
this.height = height;
this.name = name;
floorCodes = tileArray(255);
terrainCodes = tileArray(0);
floorHeights = tileArray(9);
this.type = type;
}
public var type:MapType;
public var script = "";
public function setFloor(x, y, code) {
floorCodes[x][y] = code;
}
public function setFloorHeight(x, y, height) {
floorHeights[x][y] = height;
}
public function setTerrain(x, y, code) {
terrainCodes[x][y] = code;
}
}