173 lines
4.1 KiB
Haxe
173 lines
4.1 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.FlxState;
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import flixel.FlxSprite;
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import flixel.util.FlxColor;
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import flixel.input.gamepad.FlxGamepad;
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import flixel.text.FlxText;
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using flixel.util.FlxSpriteUtil;
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enum ButtonBehavior
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{
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Cycle(behaviors:Array<ButtonBehavior>);
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Tab;
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Control;
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Backspace;
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Shift;
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Space;
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Letter(char:String);
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}
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// In DDR order:
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enum ArrowDir
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{
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Left;
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Down;
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Up;
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Right;
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}
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class TypingState extends FlxState
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{
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var buttonIDs:Map<Int, String>;
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var buttonBehaviors:Map<String, ButtonBehavior>;
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override public function create()
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{
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super.create();
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// for now, hard-coded for the wii pad only
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buttonIDs = [
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16 => "-", 12 => "+", 7 => "B", 17 => "Up", 6 => "A", 19 => "Left", 20 => "Right", 9 => "Y", 18 => "Down", 8 => "X"
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];
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buttonBehaviors = [
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"-" => Tab,
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"+" => Control,
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"B" => Cycle([
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Letter("m"), Letter("f"), Letter("w"), Letter("y"), Letter("p"), Letter("v"), Letter("b"), Letter("g"), Letter("k"), Letter("j"), Letter("q"),
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Letter("x"), Letter("z")]),
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"A" => Cycle([
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Letter("g"), Letter("k"), Letter("j"), Letter("q"), Letter("x"), Letter("z"), Letter("m"), Letter("f"), Letter("w"), Letter("y"), Letter("p"),
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Letter("v"), Letter("b")]),
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"Left" => Cycle([
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Letter("s"),
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Letter("h"),
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Letter("r"),
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Letter("d"),
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Letter("l"),
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Letter("u"),
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Letter("c"),
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]),
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"Up" => Cycle([Letter("e"), Letter("t"), Letter("a"), Letter("o"), Letter("i"), Letter("n")]),
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"Down" => Cycle([Letter("o"), Letter("i"), Letter("n"), Letter("e"), Letter("t"), Letter("a")]),
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"Y" => Backspace,
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"Right" => Shift,
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"X" => Space
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];
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var background = new FlxSprite();
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background.makeGraphic(1280, 720, FlxColor.BLACK);
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// background.x = 0;
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// background.y = 0;
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FlxSpriteUtil.beginDraw(FlxColor.WHITE);
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var spacing = 20;
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var shapeSize = 100;
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var x = spacing;
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var y = 720 - shapeSize - spacing;
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// Split the screen into text area and dance area:
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var splitX = 1280 / 2 + shapeSize;
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background.drawLine(splitX, 0, splitX, 720);
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// Split the left side into upper/lower:
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background.drawLine(0, 720 - shapeSize - spacing * 2, splitX, 720 - shapeSize - spacing * 2);
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var bSprite = makeCircleSprite("B", x, y);
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x += shapeSize + spacing;
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var leftSprite = makeTriangleSprite(Left, "", x, y);
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x += shapeSize + spacing;
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var downSprite = makeTriangleSprite(Down, "", x, y);
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x += shapeSize + spacing;
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var upSprite = makeTriangleSprite(Up, "", x, y);
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x += shapeSize + spacing;
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var rightSprite = makeTriangleSprite(Right, "", x, y);
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x += shapeSize + spacing;
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var aSprite = makeCircleSprite("A", x, y);
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add(background);
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add(bSprite);
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add(leftSprite);
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add(downSprite);
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add(upSprite);
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add(rightSprite);
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add(aSprite);
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}
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function makeTriangleSprite(dir:ArrowDir, text:String, x:Int, y:Int):FlxSprite
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{
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var spr = new FlxSprite();
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spr.makeGraphic(100, 100, FlxColor.TRANSPARENT, true);
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FlxSpriteUtil.beginDraw(FlxColor.WHITE);
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spr.drawTriangle(0, 0, 100);
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spr.angle = switch (dir)
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{
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case Left:
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-90;
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case Down:
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180;
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case Up:
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0;
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case Right:
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90;
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};
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var text = new FlxText(text, 24);
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text.angle = -spr.angle;
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text.color = FlxColor.BLACK;
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spr.stamp(text, 50 - Math.floor(text.width / 2), 50 - Math.floor(text.height / 2));
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spr.x = x;
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spr.y = y;
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return spr;
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}
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function makeCircleSprite(text:String, x:Int, y:Int):FlxSprite
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{
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var spr = new FlxSprite();
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spr.makeGraphic(100, 100, FlxColor.TRANSPARENT, true);
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FlxSpriteUtil.beginDraw(FlxColor.WHITE);
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spr.drawCircle();
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var text = new FlxText(text, 24);
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text.color = FlxColor.BLACK;
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spr.stamp(text, 50 - Math.floor(text.width / 2), 50 - Math.floor(text.height / 2));
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spr.x = x;
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spr.y = y;
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return spr;
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}
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override public function update(elapsed:Float)
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{
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super.update(elapsed);
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// Important: can be null if there's no active gamepad yet!
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var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
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if (gamepad != null)
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{
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updateGamepadInput(gamepad);
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}
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}
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function updateGamepadInput(gamepad:FlxGamepad):Void
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{
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var id = gamepad.firstJustPressedRawID();
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if (id != -1)
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{
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var whichButton = buttonIDs[id];
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}
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}
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}
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