87 lines
3.3 KiB
XML
87 lines
3.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<project xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://lime.software/project/1.0.2">
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<!-- _________________________ Application Settings _________________________ -->
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<app version="0.0.1" title="blades-engine" main="Main" file="blades-engine" company="NQNStudios"/>
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html fileor you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<app preloader="flixel.system.FlxPreloader"/>
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set value="11.8" name="SWF_VERSION"/>
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<!-- ____________________________ Window Settings ___________________________ -->
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<!--These window settings apply to all targets-->
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<window width="1280" vsync="false" height="720" hardware="true" fps="60" background="#000000"/>
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<!--HTML5-specific-->
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<window resizable="false" if="html5"/>
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<!--Desktop-specific-->
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<window resizable="true" orientation="landscape" if="desktop" fullscreen="false"/>
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<!--Mobile-specific-->
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<window width="0" orientation="landscape" if="mobile" height="0" fullscreen="true"/>
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<!-- _____________________________ Path Settings ____________________________ -->
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<set value="export" name="BUILD_DIR"/>
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<source path="source"/>
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<assets path="assets"/>
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<assets path="Data"/>
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="flixel"/>
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<haxelib name="kiss"/>
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<haxelib name="kiss-flixel"/>
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<!--In case you want to use the addons package-->
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<!--<haxelib name="flixel-addons" />-->
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<!--In case you want to use the ui package-->
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<!--<haxelib name="flixel-ui" />-->
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<!--In case you want to use nape with flixel-->
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<!--<haxelib name="nape-haxe4" />-->
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<!-- ______________________________ Haxedefines _____________________________ -->
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<!--Enable the Flixel core recording system-->
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<!--<haxedef name="FLX_RECORD" />-->
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<!--Disable the right and middle mouse buttons-->
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<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
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<!--Disable the native cursor API on Flash-->
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<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
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<haxedef name="FLX_NO_MOUSE" if="mobile"/>
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<haxedef name="FLX_NO_KEYBOARD" if="mobile"/>
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<haxedef name="FLX_NO_TOUCH" if="desktop"/>
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<!--<haxedef name="FLX_NO_GAMEPAD" />-->
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<!--Disable the Flixel core sound tray-->
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<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
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<!--Disable the Flixel sound management code-->
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<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
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<!--Disable the Flixel core focus lost screen-->
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<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef unless="debug" name="FLX_NO_DEBUG"/>
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef unless="debug" name="NAPE_RELEASE_BUILD"/>
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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</project>
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