package; import flixel.FlxState; import asciilib.Game; import asciilib.backends.flixel.*; class PlayState extends FlxState { var game:Game; override public function create() { super.create(); game = new Game("Beware Yon Death Trap", 100, 40, 8, 12, new DeathTrapLogic(), new FlxGraphicsBackend()); } override public function update(elapsed:Float) { super.update(elapsed); game.update(elapsed); game.draw(); } }