[gd_scene load_steps=4 format=2] [ext_resource path="res://Player.tscn" type="PackedScene" id=1] [sub_resource type="BoxShape" id=1] extents = Vector3( 30, 1, 30 ) [sub_resource type="CubeMesh" id=2] size = Vector3( 60, 2, 60 ) [node name="Main" type="Node"] [node name="Ground" type="StaticBody" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Ground"] shape = SubResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="Ground"] mesh = SubResource( 2 ) material/0 = null [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 1, 0, 0, 0, -0.163205, 0.986592, 0, -0.986592, -0.163205, 0, 22.3151, 0 ) shadow_enabled = true [node name="Player" parent="." instance=ExtResource( 1 )] [node name="CameraPivot" type="Position3D" parent="."] transform = Transform( 1, 0, 0, 0, 0.704176, 0.710026, 0, -0.710026, 0.704176, 0, 0, 0 ) [node name="Camera" type="Camera" parent="CameraPivot"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 19.0482 ) projection = 1 size = 19.0