; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Control", "class": "Building", "language": "GDScript", "path": "res://addons/haxe/scripts/building.gd" }, { "base": "EditorPlugin", "class": "HaxePlugin", "language": "GDScript", "path": "res://addons/haxe/scripts/haxe.gd" }, { "base": "Reference", "class": "HaxePluginConstants", "language": "GDScript", "path": "res://addons/haxe/scripts/constants.gd" }, { "base": "EditorProperty", "class": "HaxePluginEditorProperty", "language": "GDScript", "path": "res://addons/haxe/scripts/editor_property.gd" }, { "base": "EditorInspectorPlugin", "class": "HaxePluginInspectorPlugin", "language": "GDScript", "path": "res://addons/haxe/scripts/inspector_plugin.gd" } ] _global_script_class_icons={ "Building": "", "HaxePlugin": "", "HaxePluginConstants": "", "HaxePluginEditorProperty": "", "HaxePluginInspectorPlugin": "" } [application] config/name="nat-godot-playground" run/main_scene="res://Main.tscn" config/icon="res://icon.png" [editor_plugins] enabled=PoolStringArray( "res://addons/haxe/plugin.cfg" ) [gui] common/drop_mouse_on_gui_input_disabled=true [haxe] hide_native_script_field=true external_editor="VSCode" build_on_play=false [input] type_command={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } type_shortcut={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":59,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [mono] project/assembly_name="nat-godot-playground" [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"