package; import flixel.FlxState; import asciilib.Game; import asciilib.backends.flixel.*; import flixel.graphics.FlxGraphic; class PlayState extends FlxState { var game:Game; override public function create() { super.create(); game = new Game("Beware Yon Death Trap", 40, 24, 8, 12, new DeathTrapLogic(), new FlxGraphicsBackend(this, FlxGraphic.fromAssetKey("assets/images/size12.png"), "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz,.;:/?!@#$%^&*()-_=+[]{}~ÁÉÍÑÓÚÜáéíñóúü¡¿0123456789\"'<>|")); } override public function update(elapsed:Float) { super.update(elapsed); game.update(elapsed); game.draw(); } }