package; import flixel.FlxG; import flixel.FlxGame; import openfl.display.Sprite; class Main extends Sprite { public function new() { super(); addChild(new FlxGame(0, 0, HabitState, 1, 60, 60, true)); var t:HabitState = cast FlxG.state; t.setModel(new HabitModel(Sys.args()[0])); t.model.save(); } }