extends Control # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. var current_focus = null var current_focus_z = NAN func get_drag_data(position): return current_focus func can_drop_data(position, data): return data != null func drop_data(position, data): data.rect_position = position # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass